ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon breathes lightning that deals 5d12 electricity damage in an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__, __evocation__) The dragon breathes lightning that deals 5d12 electricity damage in an 80-foot line (DC 28 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - electricity - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: When casting __create water__, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 26 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body. effect: null failure: null frequency: null maximum_duration: null name: Desert Thirst range: null raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting __create water__, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they''re of a lower level than the dragon (a creature can attempt a DC 26 Will save to protect all liquids in its possession). This doesn''t affect the liquids in a creature''s body.' requirements: null saving_throw: null stages: null success: null traits: - arcane - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one horns Strike in any order. effect: null failure: null frequency: null maximum_duration: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one horns Strike in any order.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike. effect: null failure: null frequency: null maximum_duration: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 90 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 26 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete. failure: null frequency: null maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The dragon is targeted with an attack. description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon''s lackeys typically don''t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they''re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency. Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs. The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort—but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings in its citadel— expensive art, ornate furniture, and architectural marvels. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26' hp: 170 hp_misc: null immunities: - electricity - paralyzed - sleep languages: - Common - Draconic level: 9 melee_attacks: - action_cost: One Action damage: - formula: 2d8+11 type: piercing - formula: 1d12 type: electricity name: jaws to_hit: 21 traits: - electricity - reach 15 feet - action_cost: One Action damage: - formula: 2d8+11 type: slashing name: claw to_hit: 21 traits: - agile - action_cost: One Action damage: - formula: 2d8+9 type: bludgeoning name: tail to_hit: 19 traits: - reach 15 feet - action_cost: One Action damage: - formula: 1d8+9 type: piercing name: horns to_hit: 19 traits: - reach 10 feet name: Young Blue Dragon perception: 18 ranged_attacks: null saves: fort: 19 fort_misc: null misc: null ref: 18 ref_misc: null will: 19 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so. effect: null failure: null frequency: null maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 15 misc: null name: Acrobatics - bonus: 16 misc: null name: Arcana - bonus: 18 misc: null name: Deception - bonus: 18 misc: null name: Diplomacy - bonus: 18 misc: null name: Intimidation - bonus: 16 misc: null name: Society - bonus: 15 misc: null name: Stealth - bonus: 16 misc: null name: Survival sources: - abbr: Bestiary page_start: '107' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 15 misc: null type: burrow - amount: 100 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 4 spells: - misc: null name: ghost sound constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: at will; see desert thirst name: create water spells_source: Arcane Innate Spells traits: - Dragon - Electricity