action_abbr: '2' cast: somatic, verbal components: - Somatic - Verbal descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\ \ The target must attempt a Will save. If the target is unconscious when you Cast\ \ this Spell on it, it immediately wakes up before attempting its save, and if it\ \ fails its save, it gains the fleeing condition for 1 round in addition to the\ \ effects noted above. \n\n**Critical Success** The target is unaffected. \n\n\ **Success** The target is frightened 1. \n\n**Failure** The target is frightened\ \ 2. \n\n**Critical Failure** The target is frightened 3." duration: varies has_been_manually_proofread: false level: 1 name: Walking Nightmare range: 30 feet req: null saving throw: Will source: - abbr: CRB page_start: 399 page_stop: 399 targets: 1 creature traditions: null traits: - Uncommon - Cleric - Emotion - Enchantment - Fear - Mental trigger: null type: Focus