ability_mods: cha_mod: 6 con_mod: 3 dex_mod: 2 int_mod: 4 str_mod: 6 wis_mod: 3 ac: 27 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d6+6 bludgeoning, DC 26 effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**Constrict** [One Action] 1d6+6 bludgeoning, DC 26' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose. effect: null failure: null frequency: null maximum_duration: null name: Eight Coils range: null raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion. effect: null failure: null frequency: null maximum_duration: null name: Mask Settlement range: null raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.' requirements: null saving_throw: null stages: null success: null traits: - arcane - illusion trigger: null alignment: LE automatic_abilities: null description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town. Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth (and blood) from the populace as a result of their partnership. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26' hp: 135 hp_misc: null immunities: - paralyzed - sleep languages: - Common - Draconic - Mwangi level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d12+9 type: piercing name: jaws to_hit: 20 traits: - reach 15 feet - action_cost: One Action damage: - formula: 2d6+9 type: bludgeoning - formula: null type: Improved Grab name: tail to_hit: 20 traits: - reach 15 feet name: Bida perception: 15 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: null type: acid - amount: 10 misc: null type: poison saves: fort: 18 fort_misc: null misc: +2 circumstance to all saves to disbelieve illusions ref: 15 ref_misc: null will: 18 will_misc: null senses: - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 20 misc: null name: Deception - bonus: 18 misc: null name: Diplomacy - bonus: 18 misc: null name: Intimidation - bonus: 16 misc: null name: Society - bonus: 16 misc: null name: Stealth sources: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: '81' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 20 misc: null type: climb - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 26 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: nondetection - level: 2 spells: - misc: null name: humanoid form spells_source: Occult Innate Spells traits: - Dragon