ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 4 int_mod: 0 str_mod: -4 wis_mod: 1 ac: 19 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: As failure, but the target can't make saves to end the effect. critical_success: The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute. description: The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a DC 17 Will save. effect: null failure: The target is __slowed 1__ and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns. frequency: null maximum_duration: null name: Agonizing Wail range: null raw_description: '**Agonizing Wail** [Two Actions] (__auditory__, __concentrate__) The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a DC 17 Will save. **Critical Success** The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute. **Success** The target can''t use reactions for 1 round. **Failure** The target is __slowed 1__ and can''t use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns. **Critical Failure** As failure, but the target can''t make saves to end the effect.' requirements: null saving_throw: null stages: null success: The target can't use reactions for 1 round. traits: - auditory - concentrate trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: The binumir makes four Strikes; no more than two can be against the same target. These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made. effect: null failure: null frequency: null maximum_duration: null name: Dual Assault range: null raw_description: '**Dual Assault** [Three Actions] The binumir makes four Strikes; no more than two can be against the same target. These attacks count toward the binumir''s multiple attack penalty, but the penalty doesn''t increase until after all the attacks have been made.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the __confused__, __controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__ condition, the condition is automatically suppressed until the end of the binumir's next turn. effect: null failure: null frequency: null maximum_duration: null name: Delay Condition range: null raw_description: '**Delay Condition** The binumir''s dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the __confused__, __controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__ condition, the condition is automatically suppressed until the end of the binumir''s next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Whenever two individuals who share a strong emotional bond perish together, they might rise as a combined spirit known as a binumir. The two individuals'' souls partially merge into a singular entity, though each one feels a constant longing for the other. This curse causes a binumir great distress and envy, leading the creature to lash out and attack others. Only the destruction of the binumir will liberate the two spirits and finally give them peace. Binumirs commonly appear in places where people die sharing their last moments together, such as in settlements hit by natural disasters. The two spirits of a binumir are distinct. Each half retains the visage of the respective individual that died to later form part of the creature. The spirits typically appear holding hands, but they constantly search for each other. They cry and weep for their lost loved one, unable to recognize the other''s presence right beside them. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 18 **__Recall Knowledge - Undead__ (__Religion__)**: DC 18' hp: 25 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - precision - __unconscious__ languages: - Common level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d8+4 type: negative name: ghostly hand to_hit: 12 traits: - agile - finesse - magical name: Binumir perception: 10 ranged_attacks: null resistances: - amount: 2 misc: null type: all damage saves: fort: 9 fort_misc: null misc: null ref: 12 ref_misc: null will: 8 will_misc: null senses: - darkvision size: Medium skills: - bonus: 10 misc: null name: Society sources: - abbr: 'Pathfinder #157: Devil at the Dreaming Palace' page_start: '82' page_stop: null speed: - amount: 25 misc: null type: fly spell_lists: null traits: - Incorporeal - Spirit - Undead