ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 3 int_mod: 2 str_mod: 4 wis_mod: 3 ac: 24 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 6 rounds name: Drider Venom range: null raw_description: '**Drider Venom** (__poison__) **Saving Throw** DC 23 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ (1 round)' requirements: null saving_throw: DC 23 Fortitude stages: - effect: 1d8 poison damage and __enfeebled 1__ (1 round) success: null traits: - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by a drider's web attack is __immobilized__ and stuck to the nearest surface (Escape DC 21). effect: null failure: null frequency: null maximum_duration: null name: Web Trap range: null raw_description: '**Web Trap** A creature hit by a drider''s web attack is __immobilized__ and stuck to the nearest surface (Escape DC 21).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp—the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous. Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. In return for mandatory time (typically measured in decades) serving as a guardian, soldier, or other public servant, such volunteer driders are later allowed to lead their own lives, typically in caverns located in a city''s periphery. The painful truth is that for most driders, they do not live long enough to see this reward, for the drow have a penchant for working their fleshwarped slaves to death or deploying them in deadly war missions in which survival is a only a remote possibility. Most driders use arcane magic, but driders who use divine magic are well known, while a rare few use occult or primal magic. A drider''s innate spells remain the same regardless of the magical tradition, but those who use different types of magic as prepared spells may well have entirely different spells prepared than the drider presented below. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 22' hp: 95 hp_misc: null immunities: - sleep items: - +1 composite longbow (20 arrows) - glaive languages: - Elven - Undercommon level: 6 melee_attacks: - action_cost: One Action damage: - formula: 1d8+10 type: slashing name: glaive to_hit: 16 traits: - deadly 1d8 - forceful - reach 10 feet - action_cost: One Action damage: - formula: 1d6+10 type: piercing - formula: null type: drider venom name: fangs to_hit: 16 traits: null name: Drider perception: 13 ranged_attacks: - action_cost: One Action damage: - formula: 1d8+8 type: piercing name: composite longbow to_hit: 16 traits: - deadly d10 - magical - propulsive - range increment 100 feet - reload 0 - volley 50 feet - action_cost: One Action damage: - formula: null type: web trap name: web to_hit: 15 traits: - range increment 30 feet saves: fort: 13 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Large skills: - bonus: 14 misc: null name: Arcana - bonus: 12 misc: null name: Athletics - bonus: 14 misc: null name: Intimidation - bonus: 13 misc: null name: Religion - bonus: 15 misc: null name: Stealth sources: - abbr: Bestiary page_start: '159' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: - attack_bonus: null cantrips: - level: 3 spells: - misc: null name: dancing lights - misc: null name: detect magic constants: null dc: 20 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: clairvoyance - misc: null name: suggestion - level: 3 spells: - misc: null name: clairaudience - misc: null name: dispel magic - misc: null name: levitate - level: 2 spells: - misc: at will name: darkness - misc: at will name: faerie fire spells_source: Arcane Innate Spells - attack_bonus: 17 cantrips: - level: 3 spells: - misc: null name: ghost sound - misc: null name: mage hand - misc: null name: ray of frost constants: null dc: 24 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: fireball - level: 2 spells: - misc: null name: acid arrow - misc: null name: invisibility - level: 1 spells: - misc: x2 name: magic missile - misc: null name: ray of enfeeblement spells_source: Arcane Prepared Spells traits: - Aberration