ability_mods: cha_mod: 8 con_mod: 10 dex_mod: 7 int_mod: 4 str_mod: 11 wis_mod: 9 ac: 49 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: "The jabberwock creates a blast of strange noises and shouted nonsense\ \ in the various languages it knows (and invariably some languages it doesn't\ \ know), creating one of two effects. The jabberwock can't Burble again for 1d4\ \ rounds.\n\n * **Confusion **(__aura__, __emotion__, __enchantment__, __mental__,\ \ __primal__) 60 feet. Each creature in the emanation must succeed at a DC 46\ \ Will save or become __confused__ for 1d4 rounds.\n\n * **Sonic Beam **(__evocation__,\ \ __primal__, __sonic__) The jabberwock focuses its Burbling into a 60.foot line\ \ of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46\ \ basic Reflex save)." effect: null failure: null frequency: null maximum_duration: null name: Burble range: null raw_description: "**Burble** [Two Actions] The jabberwock creates a blast of strange\ \ noises and shouted nonsense in the various languages it knows (and invariably\ \ some languages it doesn't know), creating one of two effects. The jabberwock\ \ can't Burble again for 1d4 rounds.\n\n * **Confusion **(__aura__, __emotion__,\ \ __enchantment__, __mental__, __primal__) 60 feet. Each creature in the emanation\ \ must succeed at a DC 46 Will save or become __confused__ for 1d4 rounds.\n\n\ \ * **Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock focuses\ \ its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic damage\ \ to creatures in the area (DC 46 basic Reflex save)." requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure. effect: null failure: null frequency: null maximum_duration: null name: Jaws That Bite range: null raw_description: '**Jaws That Bite** If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The jabberwock's wings whiffle, creating __severe winds__ within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver in Flight__, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a DC 43 __Athletics__ check to approach the jabberwock. failure: null frequency: null maximum_duration: null name: Whiffling range: null raw_description: '**Whiffling** [Reaction] (__aura__) **Trigger **The jabberwock Flies or makes a wing Strike; **Effect **The jabberwock''s wings whiffle, creating __severe winds__ within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock''s next turn. During this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver in Flight__, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a DC 43 __Athletics__ check to approach the jabberwock.' requirements: null saving_throw: null stages: null success: null traits: - aura trigger: The jabberwock Flies or makes a wing Strike alignment: CE automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 100 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 43 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or frightened 4 on a critical hit). effect: null failure: null frequency: null maximum_duration: null name: Vorpal Fear range: null raw_description: '**Vorpal Fear** A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or frightened 4 on a critical hit).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action. failure: null frequency: null maximum_duration: null name: Claws That Catch range: null raw_description: '**Claws That Catch [Reaction]** **Trigger **A creature within the jabberwock''s reach uses a __manipulate__ action or a __move__ action, leaves a square during a move action, makes a ranged attack, or uses a __concentrate__ action; **Effect **The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within the jabberwock's reach uses a __manipulate__ action or a __move__ action, leaves a square during a move action, makes a ranged attack, or uses a __concentrate__ action description: 'Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful __First World__ creatures known collectively as the Tane. Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at the pleasure (or frustration) of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the First World against its younger and less chaotic sibling. Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day''s flight from civilization—the more dangerous the woodland is to those who might eventually come hunting it, the better! The relationship between jabberwocks and __vorpal__ weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point. Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it—nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto-jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.' hp: 500 hp_misc: regeneration 25 (deactivated by vorpal weapons) immunities: - __paralyzed__ - __sleep__ languages: - Aklo - Common - Draconic - Gnomish - Sylvan level: 23 melee_attacks: - action_cost: One Action damage: - formula: 4d12+19 type: piercing name: jaws to_hit: 42 traits: - deadly 2d12 - magical - reach 15 feet - action_cost: One Action damage: - formula: 4d8+19 type: slashing - formula: null type: Improved Grab name: claw to_hit: 42 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: - formula: 4d10+19 type: bludgeoning - formula: null type: Improved Knockdown name: tail to_hit: 42 traits: - magical - reach 15 feet - action_cost: One Action damage: - formula: 4d8+19 type: bludgeoning name: wing to_hit: 40 traits: - magical - agile - reach 15 feet name: Jabberwock perception: 40 ranged_attacks: - action_cost: One Action damage: - formula: 10d6 type: fire - formula: 4d6 type: persistent fire name: eyes of flame to_hit: 42 traits: - fire - magical - range increment 60 feet rarity: Rare resistances: - amount: 20 misc: null type: fire saves: fort: 39 fort_misc: null misc: null ref: 37 ref_misc: null will: 40 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The jabberwock always treats the plane it is currently located on as its home plane. effect: null failure: null frequency: null maximum_duration: null name: Planar Acclimation range: null raw_description: '**Planar Acclimation** The jabberwock always treats the plane it is currently located on as its home plane.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - scent 120 feet - true seeing size: Huge skills: - bonus: 40 misc: null name: Acrobatics - bonus: 44 misc: null name: Athletics - bonus: 41 misc: null name: Intimidation - bonus: 38 misc: null name: Nature - bonus: 40 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '150' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 10 spells: - misc: null name: true seeing dc: 43 focus_points: null misc: null spell_lists: null spells_source: Primal Innate Spells traits: - Dragon - Tane weaknesses: - amount: 20 misc: null type: vorpal weapons - amount: null misc: null type: vorpal fear