ability_mods: cha_mod: 3 con_mod: 2 dex_mod: 3 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The lamia touches a creature, who must succeed at a DC 23 Will save or become __stupefied 1__. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Lamia's Caress range: null raw_description: '**Lamia''s Caress** [Two Actions] (__curse__, __enchantment__, __mental__, __occult__) The lamia touches a creature, who must succeed at a DC 23 Will save or become __stupefied 1__. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - curse - enchantment - mental - occult trigger: null alignment: CE automatic_abilities: null description: 'Just as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic instincts. Creatures affected by this curse grow reckless, becoming unaware of the consequences of their own actions and unable to think clearly. This makes the hapless victim all the more susceptible to the lamia''s cunning illusions and insidious charms. The lamia''s animalistic nature and the effect of their cursed touch has led some scholars to theorize that the original lamias must have, millennia ago, turned away from their own reason and intellect and embraced the life of simple beasts. Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day. Whatever the source of this ancient transformation, lamias themselves have grown to enjoy the strengths it has granted them. Regardless, they continue to cling to a hatred of the gods, seeing them as the cause of their monstrous forms and, thus, their eternal exile from the societies they watch with jealous eyes from their lairs amid the ruins of lost civilizations. Because lamias blame divine powers for their curse, they take special delight in the downfall of temples, the suffering and death of champions and clerics, and the spread of dissension within organized religions. While they can brie y assume humanoid form with magic, lamias are usually forced to hide from civilization, making their homes in the barren wilderness. There, they attract cults of their own, gathering up chaotic and evil humanoids. With the help of these cultists, lamias strive to bring down popular faiths, introduce schisms into flourishing churches, and humiliate or defame high-profile religious leaders. Most lamias themselves have no true religious faith in anything, hearing instead a mystical calling that manifests as sighs on the desert wind or murmurs from the dark places between the stars. Lamias are traditionally matriarchal, revering the eldest female among them as leader, mother, and shaman. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22' hp: 95 hp_misc: null items: - +1 spear - javelin (2) languages: - Abyssal - Common level: 6 melee_attacks: - action_cost: One Action damage: - formula: 1d6+8 type: piercing name: spear to_hit: 17 traits: null - action_cost: One Action damage: - formula: 1d6+8 type: slashing - formula: null type: Grab name: claw to_hit: 17 traits: - agile name: Lamia perception: 13 ranged_attacks: - action_cost: One Action damage: - formula: 1d4+8 type: piercing name: spear to_hit: 14 traits: - thrown 20 feet - versatile S - action_cost: One Action damage: - formula: 1d6+8 type: piercing name: javelin to_hit: 15 traits: - thrown 30 feet saves: fort: 12 fort_misc: null misc: null ref: 15 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Large skills: - bonus: 11 misc: null name: Cult Lore - bonus: 15 misc: null name: Deception - bonus: 11 misc: null name: Diplomacy - bonus: 13 misc: null name: Intimidation - bonus: 15 misc: null name: Stealth - bonus: 11 misc: null name: Survival sources: - abbr: Bestiary page_start: '216' page_stop: null speed: - amount: 40 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 25 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: x3 name: charm - misc: null name: suggestion - level: 3 spells: - misc: null name: sleep - level: 2 spells: - misc: at will name: humanoid form - misc: null name: mirror image - level: 1 spells: - misc: at will name: illusory disguise - misc: at will name: illusory object - misc: at will name: ventriloquism spells_source: Occult Innate Spells traits: - Beast