ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 4 int_mod: -5 str_mod: 2 wis_mod: 0 ac: 16 ac_special: null active_abilities: null alignment: NE automatic_abilities: null description: 'The most common skeletal minions are mere guardians. **__Recall Knowledge - Undead__ (__Religion__)**: DC 13' hp: 4 hp_misc: negative healing immunities: - death effects - disease - mental - paralyzed - poison - unconscious items: - scimitar - shortbow (20 arrows) level: -1 melee_attacks: - action_cost: One Action damage: - formula: 1d6+2 type: slashing name: scimitar to_hit: 6 traits: - forceful - sweep - action_cost: One Action damage: - formula: 1d4+2 type: slashing name: claw to_hit: 6 traits: - agile - finesse name: Skeleton Guard perception: 2 ranged_attacks: - action_cost: One Action damage: - formula: 1d6 type: piercing name: shortbow to_hit: 6 traits: - deadly 1d10 - range increment 60 feet - reload 0 resistances: - amount: 5 misc: null type: cold - amount: 5 misc: null type: electricity - amount: 5 misc: null type: fire - amount: 5 misc: null type: piercing - amount: 5 misc: null type: slashing saves: fort: 2 fort_misc: null misc: null ref: 8 ref_misc: null will: 2 will_misc: null senses: - darkvision size: Medium skills: - bonus: 6 misc: null name: Acrobatics - bonus: 3 misc: null name: Athletics sources: - abbr: Bestiary page_start: '298' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Mindless - Skeleton - Undead