ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 1 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 20 ac_special: - descr: 22 with shield raised active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet. effect: null failure: null frequency: null maximum_duration: null name: Shield Push range: null raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An arboreal warden takes 5 additional damage from axes. effect: null failure: null frequency: null maximum_duration: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage from axes.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. failure: null frequency: null maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null saving_throw: null stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures'' motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest. **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 75 hp_misc: null items: - large bark shield (Hardness 3, Hit Points 20, BT 10) - stone longsword languages: - Arboreal - Common - Sylvan level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d8+10 type: bludgeoning name: stone longsword to_hit: 13 traits: - reach 10 feet - action_cost: One Action damage: - formula: 1d6+10 type: bludgeoning name: shield bash to_hit: 13 traits: null name: Arboreal Warden perception: 11 ranged_attacks: null resistances: - amount: 5 misc: null type: bludgeoning - amount: 5 misc: null type: piercing saves: fort: 13 fort_misc: null misc: null ref: 9 ref_misc: null will: 11 will_misc: null senses: - low-light vision size: Large skills: - bonus: 13 misc: null name: Athletics - bonus: 9 misc: +14 in forests name: Stealth sources: - abbr: Bestiary page_start: '24' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Plant weaknesses: - amount: null misc: null type: axe vulnerability - amount: 10 misc: null type: fire