ability_mods: cha_mod: 1 con_mod: 8 dex_mod: 2 int_mod: -3 str_mod: 10 wis_mod: 6 ac: 48 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's __Sailing Lore__ in place of Athletics. Unattended objects are automatically pulled. effect: null failure: null frequency: null maximum_duration: null name: Breath of the Sea range: null raw_description: '**Breath of the Sea** [One Action] (__attack__) A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are automatically pulled.' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). effect: null failure: null frequency: null maximum_duration: null name: Shell Rake range: null raw_description: '**Shell Rake** [One Action] (__move__) The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s edge (DC 42 basic Reflex save).' requirements: null saving_throw: null stages: null success: null traits: - move trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks. effect: null failure: null frequency: null maximum_duration: null name: Two-Headed Strike range: null raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t increase until after both attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: All-Around Vision range: null raw_description: '**All-Around Vision**' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: None critical_failure: null critical_success: null description: A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a different head for each one it attempts, and it can't make more than one Attack of Opportunity for the same triggering action. effect: null failure: null frequency: null maximum_duration: null name: Double Opportunity range: null raw_description: '**Double Opportunity** A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a different head for each one it attempts, and it can''t make more than one Attack of Opportunity for the same triggering action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: All creatures, except aberrations, that begin their turn in the area take 5d6 mental damage. effect: null failure: null frequency: null maximum_duration: null name: Psychic Static Aura range: 120 feet raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6 mental damage.' requirements: null saving_throw: null stages: null success: null traits: - aura - divination - mental - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: Any ability that would sever a baomal's head (such as a critical hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed Strike. effect: null failure: null frequency: null maximum_duration: null name: Two Heads range: null raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such as a critical hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water''s surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely feed on the helpless sailors. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40' hp: 315 hp_misc: null languages: - Aklo level: 20 melee_attacks: - action_cost: One Action damage: - formula: 4d12+18 type: piercing - formula: null type: Improved Grab name: jaws to_hit: 38 traits: - reach 20 feet name: Baomal perception: 34 ranged_attacks: - action_cost: One Action damage: - formula: 4d10+18 type: bludgeoning - formula: null type: Push 40 feet name: tsunami jet to_hit: 38 traits: - brutal - range 500 feet resistances: - amount: 10 misc: null type: physical saves: fort: 36 fort_misc: null misc: null ref: 30 ref_misc: null will: 34 will_misc: null senses: - darkvision - scent (imprecise) 80 feet size: Gargantuan skills: - bonus: 41 misc: null name: Athletics - bonus: 31 misc: null name: Stealth - bonus: 37 misc: null name: Survival sources: - abbr: Bestiary page_start: '35' page_stop: null speed: - amount: 50 misc: null type: Land - amount: 80 misc: null type: swim spell_lists: null traits: - Aberration - Aquatic