ability_mods: cha_mod: 6 con_mod: 4 dex_mod: 7 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 30 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The bogeyman consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly. failure: null frequency: null maximum_duration: null name: Devour Soul range: null raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) **Requirements** The bogeyman has killed a creature within the last round and is adjacent to the creature; **Effect** The bogeyman consumes the creature''s soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly.' requirements: The bogeyman has killed a creature within the last round and is adjacent to the creature saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions. effect: null failure: null frequency: null maximum_duration: null name: Mobility range: null raw_description: '**Mobility** When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The bogeyman deals 1d6 extra precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The bogeyman deals 1d6 extra precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The target is frightened 3 and __fleeing__ for 1 round. critical_success: The target is unaffected. description: If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save. effect: null failure: The target is frightened 2. frequency: null maximum_duration: null name: Striking Fear range: null raw_description: '**Striking Fear** (__emotion__, __fear__, __mental__) If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save. **Critical Success** The target is unaffected. **Success** The target is __frightened 1__. **Failure** The target is frightened 2. **Critical Failure** The target is frightened 3 and __fleeing__ for 1 round.' requirements: null saving_throw: null stages: null success: The target is __frightened 1__. traits: - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: On the first round of combat, creatures that haven't acted yet are flat-footed to the bogeyman. effect: null failure: null frequency: null maximum_duration: null name: Surprise Attack range: null raw_description: '**Surprise Attack** On the first round of combat, creatures that haven''t acted yet are flat-footed to the bogeyman.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become __frightened 1__. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Deepest Fear range: 60 feet raw_description: '**Deepest Fear** (__aura__, __emotion__, __fear__, __illusion__, __mental__, __visual__) 60 feet. A bogeyman''s aura of terror manifests as a shifting haze of images that reflect the viewers'' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become __frightened 1__. A creature''s frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - aura - emotion - fear - illusion - mental - visual trigger: null description: 'These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims'' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim''s life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow. **__Recall Knowledge - Fey__ (__Nature__)**: DC 29' hp: 175 hp_misc: fast healing 10 immunities: - fear languages: - Aklo - Common - Sylvan - tongues level: 10 melee_attacks: - action_cost: One Action damage: - formula: 2d12+9 type: slashing - formula: null type: striking fear name: claw to_hit: 21 traits: - agile - finesse - magical name: Bogeyman perception: 19 ranged_attacks: null rarity: Uncommon saves: fort: 16 fort_misc: null misc: null ref: 23 ref_misc: null will: 19 will_misc: null senses: - low-light vision size: Medium skills: - bonus: 23 misc: null name: Acrobatics - bonus: 19 misc: null name: Athletics - bonus: 22 misc: null name: Deception - bonus: 22 misc: null name: Intimidation - bonus: 16 misc: null name: Society - bonus: 23 misc: null name: Stealth - bonus: 21 misc: null name: Thievery sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' page_start: '79' page_stop: null speed: - amount: 30 misc: null type: Land - amount: null misc: null type: mobility spell_lists: - attack_bonus: null cantrips: - level: 4 spells: - misc: null name: ghost sound - misc: null name: message constants: - level: 4 spells: - misc: null name: tongues dc: 27 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: gaseous form - misc: null name: invisibility - misc: null name: nightmare - misc: null name: phantasmal killer - level: 3 spells: - misc: null name: fear - misc: null name: mind reading - level: 2 spells: - misc: at will name: knock spells_source: Occult Innate Spells traits: - Fey weaknesses: - amount: 10 misc: null type: cold iron