ability_mods: cha_mod: 5 con_mod: 2 dex_mod: 5 int_mod: 3 str_mod: 0 wis_mod: 2 ac: 23 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature hit by a cat sith's claw must succeed at a DC 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC 10 flat check to break the curse. effect: null failure: null frequency: null maximum_duration: null name: Cat Sith's Mark range: null raw_description: '**Cat Sith''s Mark** (__curse__, __misfortune__) A creature hit by a cat sith''s claw must succeed at a DC 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC 10 flat check to break the curse.' requirements: null saving_throw: null stages: null success: null traits: - curse - misfortune trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The cat sith touches a __dying__ creature or a creature that died within the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save; on a failure, its dying value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can release a soul as a free action. effect: null failure: null frequency: null maximum_duration: null name: Steal Soul range: null raw_description: '**Steal Soul** [Two Actions] (__necromancy__, __occult__) The cat sith touches a __dying__ creature or a creature that died within the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save; on a failure, its dying value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith''s body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can''t be brought back to life by any means short of a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can release a soul as a free action.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Any creature within the area that can see the cat sith must succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to __fortune__ effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a –1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day. effect: null failure: null frequency: null maximum_duration: null name: Ill Omen range: 60 feet raw_description: '**Ill Omen** (__aura__, __curse__, __misfortune__, __occult__) 60 feet. Any creature within the area that can see the cat sith must succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to __fortune__ effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a –1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.' requirements: null saving_throw: null stages: null success: null traits: - aura - curse - misfortune - occult trigger: null description: 'Cat siths can easily pass for common black house cats, noteworthy only for the white spots on their chests and their unusually bristly personalities. In actuality, they are cunning fey, fully capable of speech, trickery, and even walking upright on their hind legs and using their forepaws almost as skillfully as hands. Cat siths live around highland towns and cities, regularly venturing unnoticed into nearby communities by posing as domesticated felines or using magic to take humanoid form. While some cat siths gather information and undertake tasks for more powerful fey creatures, others serve only their own mysterious agendas. Cat siths are harbingers of misfortune and find amusement in the unluckiness that follows in their wake. Though they are rarely malicious, they are fascinated by death in all its forms, and may go so far as to steal the souls of the dying for some inscrutable purpose. **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 110 hp_misc: null immunities: - __misfortune__ effects languages: - Sylvan - speak with animals level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d12+3 type: piercing name: jaws to_hit: 12 traits: null - action_cost: One Action damage: - formula: 2d6+5 type: slashing - formula: null type: cat sith's mark name: claw to_hit: 15 traits: - agile - finesse name: Cat Sith perception: 14 ranged_attacks: null rarity: Uncommon saves: fort: 14 fort_misc: null misc: null ref: 17 ref_misc: null will: 14 will_misc: null senses: - low-light vision size: Tiny skills: - bonus: 15 misc: null name: Acrobatics - bonus: 15 misc: null name: Deception - bonus: 15 misc: null name: Stealth sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '77' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 23 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: at will name: humanoid form - level: 2 spells: - misc: x2 name: paranoia spells_source: Occult Innate Spells traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron