ability_mods: cha_mod: -5 con_mod: 3 dex_mod: -1 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 26 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The flesh golem is berserk.' effect: The flesh golem Strikes with its fist at a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target __prone__. failure: null frequency: null maximum_duration: null name: Berserk Slam range: null raw_description: '**Berserk Slam** [One Action] **Requirement** The flesh golem is berserk. **Effect** The flesh golem Strikes with its fist at a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target __prone__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. effect: null failure: null frequency: null maximum_duration: null name: Berserk range: null raw_description: '**Berserk** A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: harmed by fire (5d8, 3d4 from areas or persistent damage); healed by electricity (area 2d4 HP); slowed by cold effect: null failure: null frequency: null maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent damage); healed by electricity (area 2d4 HP); slowed by cold' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Casting a flesh to stone spell on the flesh golem affects the golem normally. effect: null failure: null frequency: null maximum_duration: null name: Vulnerable to Flesh to Stone range: null raw_description: '**Vulnerable to Flesh to Stone** Casting a flesh to stone spell on the flesh golem affects the golem normally.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 3d6 electricity damage on a success, or 6d6 electricity damage on a critical success. failure: null frequency: null maximum_duration: null name: Electric Reflexes range: null raw_description: '**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity damage and a creature is adjacent to it. **Effect** The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 3d6 electricity damage on a success, or 6d6 electricity damage on a critical success.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The golem takes electricity damage and a creature is adjacent to it. description: 'Made of odd scraps of skin and muscle, a flesh golem is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories and charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first flesh golem is believed to have been a misguided attempt to create from simple base elements, these monstrosities are far from human. In isolated cases, echoes of a personality might rise in a flesh golem if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are (thankfully) rare in the extreme. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26' hp: 140 hp_misc: null immunities: - bleed - disease - death effects - electricity - doomed - drained - fatigued - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d10+7 type: bludgeoning name: fist to_hit: 20 traits: - magical - reach 10 feet name: Flesh Golem perception: 12 ranged_attacks: null rarity: Uncommon resistances: - amount: 5 misc: except adamantine type: physical saves: fort: 18 fort_misc: null misc: null ref: 14 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Large skills: - bonus: 19 misc: null name: Athletics sources: - abbr: Bestiary page_start: '185' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Construct - Golem - Mindless