ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 3 int_mod: 0 str_mod: -5 wis_mod: 2 ac: 20 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Frightful Moan range: null raw_description: '**Frightful Moan** [One Action] (__auditory__, __divine__, __emotion__, __enchantment__, __fear__, __mental__) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost''s frightful moan for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - auditory - divine - emotion - enchantment - fear - mental trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'When a ghost is destroyed, it re-forms after 2d4 days within the location it''s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Setting right the injustice that led to the commoner''s death allows it to move on to the afterlife.' effect: null failure: null frequency: null maximum_duration: null name: Rejuvenation range: null raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a ghost is destroyed, it re-forms after 2d4 days within the location it''s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Setting right the injustice that led to the commoner''s death allows it to move on to the afterlife.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null description: 'The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 19 **__Recall Knowledge - Undead__ (__Religion__)**: DC 19' hp: 30 hp_misc: negative healing, rejuvenation immunities: - death effects - disease - paralyzed - poison - precision - unconscious languages: - Common level: 4 melee_attacks: - action_cost: One Action damage: - formula: 2d6+2 type: negative name: ghostly hand to_hit: 13 traits: - agile - finesse - magical name: Ghost Commoner perception: 10 ranged_attacks: null resistances: - amount: 5 misc: null type: all damage saves: fort: 8 fort_misc: null misc: null ref: 11 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. effect: null failure: null frequency: null maximum_duration: null name: Site Bound range: null raw_description: '**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 10 misc: applies to the place the ghost is bound to name: Dwelling Lore - bonus: 12 misc: null name: Stealth sources: - abbr: Bestiary page_start: '167' page_stop: null speed: - amount: 25 misc: null type: fly spell_lists: null traits: - Ghost - Incorporeal - Spirit - Undead