ability_mods: cha_mod: -5 con_mod: 2 dex_mod: 5 int_mod: -5 str_mod: 4 wis_mod: 2 ac: 24 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is __drained 1__ until it receives healing of any kind or amount. failure: null frequency: null maximum_duration: null name: Blood Drain range: null raw_description: '**Blood Drain** [One Action] **Requirements** The giant mosquito has a creature grabbed; **Effect** The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is __drained 1__ until it receives healing of any kind or amount.' requirements: The giant mosquito has a creature grabbed saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The victim can't reduce its __sickened__ condition while it's affected by septic malaria effect: null failure: null frequency: null maximum_duration: null name: Septic Malaria range: null raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__ condition while it''s affected by septic malaria__) The victim can''t reduce its __sickened__ condition while it''s affected by septic malaria; **Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead' requirements: null saving_throw: DC 24 Fortitude; **Onset** 1 day stages: - effect: sickened 1 (1 day) - effect: __drained 1__ and sickened 1 (1 day) - effect: as stage 2 (1 day) - effect: __unconscious__ (1 day) - effect: dead success: null traits: - disease The victim can't reduce its sickened condition while it's affected by septic malaria trigger: null alignment: N automatic_abilities: null description: 'These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won''t turn down a chance to drink the blood of a smaller target—such as a humanoid. **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 80 hp_misc: null level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d10+7 type: piercing - formula: null type: Grab - formula: null type: septic malaria name: proboscis to_hit: 17 traits: - finesse name: Giant Mosquito perception: 17 ranged_attacks: null saves: fort: 14 fort_misc: null misc: null ref: 17 ref_misc: null will: 12 will_misc: null senses: - darkvision - scent (imprecise) 60 feet size: Medium skills: - bonus: 13 misc: null name: Acrobatics - bonus: 13 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '175' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: null traits: - Animal