ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 1 ac: 18 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement. effect: null failure: null frequency: null maximum_duration: null name: Aquatic Dash range: null raw_description: '**Aquatic Dash** [Two Actions] The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 19 hp_misc: null items: - trident (2) languages: - Aquan - Common level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d8+2 type: piercing name: trident to_hit: 7 traits: null name: Merfolk Warrior perception: 6 ranged_attacks: - action_cost: One Action damage: - formula: 1d8+2 type: piercing name: trident to_hit: 9 traits: - thrown 20 feet saves: fort: 6 fort_misc: null misc: null ref: 9 ref_misc: null will: 4 will_misc: null senses: - low-light vision size: Medium skills: - bonus: 5 misc: +7 to Swim name: Athletics - bonus: 4 misc: null name: Medicine sources: - abbr: Bestiary page_start: '235' page_stop: null speed: - amount: 5 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: null traits: - Aquatic - Humanoid - Merfolk