ability_mods: cha_mod: 4 con_mod: 7 dex_mod: 2 int_mod: 2 str_mod: 9 wis_mod: 6 ac: 38 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35. effect: null failure: null frequency: null maximum_duration: null name: Command Giants range: null raw_description: '**Command Giants** When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: When a rune giant casts its innate __sending__ spell, it can also cast __suggestion__ on the target. effect: null failure: null frequency: null maximum_duration: null name: Demand range: null raw_description: '**Demand** [Free Action] (__arcane__, __enchantment__, __mental__) When a rune giant casts its innate __sending__ spell, it can also cast __suggestion__ on the target.' requirements: null saving_throw: null stages: null success: null traits: - arcane - enchantment - mental trigger: null - action_cost: Free Action critical_failure: null critical_success: The creature is unaffected. description: null effect: The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save. failure: The creature is __blinded__ for 1 round. frequency: null maximum_duration: null name: Flashing Runes range: null raw_description: '**Flashing Runes** [Free Action] (__arcane__, __evocation__, __light__) **Trigger** The rune giant uses an arcane ability or casts an arcane spell. **Effect** The runes on the giant''s body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is __dazzled__ for 1 round. **Failure** The creature is __blinded__ for 1 round.' requirements: null saving_throw: null stages: null success: The creature is __dazzled__ for 1 round. traits: - arcane - evocation - light trigger: The rune giant uses an arcane ability or casts an arcane spell. - action_cost: One Action critical_failure: null critical_success: null description: "The rune giant invokes one of the runes on its body, causing the rune\ \ to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to\ \ all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing copy of the\ \ invoked rune appears on a single weapon the giant holds, granting the weapon\ \ one effect listed below of the giant's choice. The giant can't use Invoke Rune\ \ again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant\ \ places a new rune on a weapon, any previously placed rune immediately vanishes,\ \ ending its effect.\n\n * **Rune of Destruction** The weapon gains the __deadly__\ \ trait with three weapon damage dice of the same die size as for the base weapon,\ \ and a creature hit with the weapon is drained 1 unless it succeeds at a DC 35\ \ Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional 3d6\ \ fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\ \ the giant can Push the target back 10 feet, or 20 feet on a critical hit." effect: null failure: null frequency: null maximum_duration: null name: Invoke Rune range: null raw_description: "**Invoke Rune** [One Action] (__arcane__, __concentrate__, __electricity__,\ \ __evocation__) The rune giant invokes one of the runes on its body, causing\ \ the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity\ \ damage to all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing\ \ copy of the invoked rune appears on a single weapon the giant holds, granting\ \ the weapon one effect listed below of the giant's choice. The giant can't use\ \ Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute.\ \ If the giant places a new rune on a weapon, any previously placed rune immediately\ \ vanishes, ending its effect.\n\n * **Rune of Destruction** The weapon gains\ \ the __deadly__ trait with three weapon damage dice of the same die size as for\ \ the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds\ \ at a DC 35 Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional\ \ 3d6 fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\ \ the giant can Push the target back 10 feet, or 20 feet on a critical hit." requirements: null saving_throw: null stages: null success: null traits: - arcane - concentrate - electricity - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**Throw Rock** [One Action]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Wide Swing range: null raw_description: '**Wide Swing** [One Action] The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent wizards known as runelords—and in so doing commanded entire armies of giants on behalf of the runelords'' empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they''re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions. Rune giants'' striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 37' hp: 330 hp_misc: null immunities: - fire items: - +1 striking longspear - +2 greater striking greatsword - +1 splint mail languages: - Common - Jotun - Terran level: 16 melee_attacks: - action_cost: One Action damage: - formula: 3d12+17 type: slashing name: greatsword to_hit: 33 traits: - magical - reach 20 feet - versatile P - action_cost: One Action damage: - formula: 2d8+17 type: piercing name: longspear to_hit: 32 traits: - magical - reach 25 feet - action_cost: One Action damage: - formula: 3d8+17 type: bludgeoning name: fist to_hit: 31 traits: - agile - reach 20 feet name: Rune Giant perception: 28 ranged_attacks: - action_cost: One Action damage: - formula: 2d12+17 type: bludgeoning name: rock to_hit: 31 traits: - brutal - range increment 120 feet rarity: Uncommon saves: fort: 33 fort_misc: null misc: null ref: 26 ref_misc: null will: 28 will_misc: null senses: - low-light vision size: Gargantuan skills: - bonus: 28 misc: null name: Arcana - bonus: 32 misc: null name: Athletics - bonus: 28 misc: null name: Crafting - bonus: 28 misc: null name: Intimidation - bonus: 27 misc: null name: Society sources: - abbr: Bestiary page_start: '175' page_stop: null speed: - amount: 45 misc: null type: Land - amount: null misc: null type: air walk spell_lists: - attack_bonus: null cantrips: null constants: - level: 4 spells: - misc: null name: air walk dc: 35 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: charm - misc: null name: suggestion - level: 6 spells: - misc: x3 name: dominate - misc: null name: true seeing - level: 5 spells: - misc: null name: sending - level: 4 spells: - misc: at will name: charm - misc: at will name: suggestion spells_source: Arcane Innate Spells traits: - Evil - Giant - Humanoid