ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 5 int_mod: -1 str_mod: 4 wis_mod: 1 ac: 22 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The sabosan has a creature grabbed.' effect: The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become __drained 1__. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature. failure: null frequency: null maximum_duration: null name: Drain Blood range: null raw_description: '**Drain Blood** [One Action] **Requirement** The sabosan has a creature grabbed. **Effect** The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become __drained 1__. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be __deafened__ for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Fell Shriek range: null raw_description: '**Fell Shriek** [Two Actions] (__auditory__) The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be __deafened__ for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - auditory trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The sabosan Strides up to double its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a hit. effect: null failure: null frequency: null maximum_duration: null name: Powerful Charge range: null raw_description: '**Powerful Charge** [Two Actions] The sabosan Strides up to double its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a hit.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: "Sabosans are evil, intelligent, bat-like humanoids who live in warm\ \ forests and drink the blood of other creatures, particularly people. They have\ \ thin, emaciated torsos and broad, leathery wings that can reach a span of almost\ \ 20 feet. Sabosans' heads, necks, shoulders, and upper chests are covered with\ \ red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears\ \ are large and pointed like a bat\x81fs, and indeed they can echolocate to locate\ \ prey much like bats can, though their eyes are also capable of seeing in low light.\n\ \n\n\nSome believe that sabosans are distant descendants of humans who were afflicted\ \ with vampirism but managed to avoid succumbing to undeath. Others posit they were\ \ once a tribe of demon worshippers whose dark rites transformed them into their\ \ current forms. No matter their true origins, sabosans have infamous reputations\ \ among residents of towns and cities south of the equator. Even mere rumors of\ \ sabosans in an area are enough to set off city-wide hunts, and the truly superstitious\ \ aren\x81ft above setting fires near every grotto, nook, and foxhole they come\ \ across in order to smoke out the nocturnal creatures.\n\n\n\nSabosans hunt during\ \ the twilight hours or just after dark, when their echolocation gives them a predatory\ \ edge over their sleeping prey. They are capable hunters but indiscriminating when\ \ it comes to food sources; their rapid metabolisms means sabosans must eat nearly\ \ 20 pounds of meat and fruit per day (supplemented, naturally, with copious amounts\ \ of blood).\n\n\n\n**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20" hp: 78 hp_misc: null items: - spear languages: - Abyssal - Mwangi level: 5 melee_attacks: - action_cost: One Action damage: - formula: 2d8+4 type: piercing - formula: null type: 1 persistent bleed name: jaws to_hit: 14 traits: null - action_cost: One Action damage: - formula: 2d6+4 type: slashing - formula: null type: Grab name: claw to_hit: 15 traits: - agile - finesse - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: spear to_hit: 13 traits: null name: Sabosan perception: 10 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: spear to_hit: 14 traits: - thrown 20 feet saves: fort: 11 fort_misc: null misc: null ref: 14 ref_misc: null will: 10 will_misc: null senses: - echolocation 20 feet - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 16 misc: null name: Acrobatics - bonus: 11 misc: null name: Athletics - bonus: 16 misc: null name: Stealth sources: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: '91' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: fly spell_lists: null traits: - Humanoid