ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 3 int_mod: 2 str_mod: 6 wis_mod: 4 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: The target falls __unconscious__ and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again. critical_success: The target is unaffected. description: The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude save. effect: null failure: The target is __holding its breath__. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action. frequency: null maximum_duration: null name: Drown range: null raw_description: '**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__) The sarglagon conjures murky water to fill the lungs of a creature that can''t breathe water within 30 feet. The target must attempt a DC 26 Fortitude save. **Critical Success **The target is unaffected. **Success **The target coughs up water and is __sickened 1__. **Failure **The target is __holding its breath__. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action. **Critical Failure **The target falls __unconscious__ and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.' requirements: null saving_throw: null stages: null success: The target coughs up water and is __sickened 1__. traits: - conjuration - divine - incapacitation trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 6 rounds name: Sarglagon Venom range: null raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)' requirements: null saving_throw: DC 26 Fortitude stages: - effect: 2d6 poison damage and __clumsy 1__ (1 round) - effect: 3d6 poison damage and clumsy 2 (1 round) success: null traits: - poison trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: As failure, but the effect persists for 3 rounds after leaving the aura. critical_success: null description: A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes. effect: null failure: The creature is __encumbered__ while it remains in the area. If the creature is already encumbered, it is __immobilized__ while it remains within the aura. frequency: null maximum_duration: null name: Heavy Aura range: 10 feet raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes. **Success **The creature is unaffected. **Failure **The creature is __encumbered__ while it remains in the area. If the creature is already encumbered, it is __immobilized__ while it remains within the aura. **Critical Failure **As failure, but the effect persists for 3 rounds after leaving the aura.' requirements: null saving_throw: null stages: null success: The creature is unaffected. traits: - aura - divine - incapacitation - transmutation trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover. failure: null frequency: null maximum_duration: null name: Stygian Guardian range: null raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object within the sarglagon''s reach is targeted by an attack; **Effect **The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature or object within the sarglagon's reach is targeted by an attack description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies—the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway''s memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors'' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 24' hp: 120 hp_misc: null immunities: - fire languages: - Celestial - Infernal - telepathy 100 feet level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d12+9 type: piercing - formula: 1d6 type: evil name: fangs to_hit: 20 traits: - evil - magical - action_cost: One Action damage: - formula: 2d8+9 type: bludgeoning - formula: 1d6 type: evil - formula: null type: sarglagon venom name: tentacle arm to_hit: 20 traits: - agile - evil - magical name: Sarglagon perception: 18 ranged_attacks: null resistances: - amount: 5 misc: except silver type: physical - amount: 10 misc: null type: poison saves: fort: 18 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 16 will_misc: null senses: - greater darkvision - see invisibility size: Large skills: - bonus: 14 misc: null name: Arcana - bonus: 18 misc: null name: Athletics - bonus: 15 misc: null name: Deception - bonus: 15 misc: null name: Diplomacy - bonus: 17 misc: null name: Intimidation - bonus: 15 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '72' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: fly - amount: 30 misc: null type: swim spell_lists: - attack_bonus: 18 cantrips: null constants: - level: 2 spells: - misc: null name: see invisibility dc: 23 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: control water - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - misc: null name: freedom of movement - misc: null name: hydraulic torrent spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 23 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: infernal pact spells_source: Rituals traits: - Amphibious - Devil - Fiend weaknesses: - amount: 5 misc: null type: good