ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 4 int_mod: -1 str_mod: 4 wis_mod: 2 ac: 19 ac_special: - descr: 21 with shield raised active_abilities: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. failure: null frequency: null maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null saving_throw: null stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'These skeletons retain the cunning they possessed in life. **__Recall Knowledge - Undead__ (__Religion__)**: DC 16' hp: 25 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: - chain mail - lance - longsword - steel shield (Hardness 5, HP 20, BT 10) languages: - Common - Necril level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d8+4 type: slashing name: longsword to_hit: 10 traits: - versatile P - action_cost: One Action damage: - formula: 1d6+4 type: slashing name: claw to_hit: 10 traits: - agile - action_cost: One Action damage: - formula: 1d8+4 type: piercing name: lance to_hit: 10 traits: - deadly d8 - jousting d6 - reach 10 feet name: Skeletal Champion perception: 8 ranged_attacks: null resistances: - amount: 5 misc: null type: cold - amount: 5 misc: null type: electricity - amount: 5 misc: null type: fire - amount: 5 misc: null type: piercing - amount: 5 misc: null type: slashing saves: fort: 7 fort_misc: null misc: null ref: 10 ref_misc: null will: 6 will_misc: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Acrobatics - bonus: 8 misc: null name: Athletics - bonus: 7 misc: null name: Intimidation sources: - abbr: Bestiary page_start: '298' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Skeleton - Undead