ability_mods: cha_mod: 3 con_mod: 6 dex_mod: 0 int_mod: 4 str_mod: 10 wis_mod: 4 ac: 37 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can't collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33). effect: null failure: null frequency: null maximum_duration: null name: Collapse Ceiling range: null raw_description: '**Collapse Ceiling** [Three Actions] The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can''t collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A soulbound ruin's edifice Strikes can target any creature inside the ruin. effect: null failure: null frequency: null maximum_duration: null name: Pervasive Attacks range: null raw_description: '**Pervasive Attacks** A soulbound ruin''s edifice Strikes can target any creature inside the ruin.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a __consecrate__ ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as __Pharasma__. effect: null failure: null frequency: null maximum_duration: null name: Self-Repair range: null raw_description: '**Self-Repair** The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a __consecrate__ ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as __Pharasma__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as __banishment__ or __bind soul__, instead of experiencing the listed effects, it takes 10 damage per spell level. effect: null failure: null frequency: null maximum_duration: null name: Vulnerability to Exorcism range: null raw_description: '**Vulnerability to Exorcism** When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as __banishment__ or __bind soul__, instead of experiencing the listed effects, it takes 10 damage per spell level.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall __prone__. failure: null frequency: once per turn maximum_duration: null name: Impede range: null raw_description: '**Impede** [Reaction] **Frequency** once per turn; **Trigger** A creature within the soulbound ruin uses an action with the move trait. **Effect** The soulbound ruin reacts violently to stop the creature''s movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall __prone__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within the soulbound ruin uses an action with the move trait. description: 'Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 34 **__Recall Knowledge - Undead__ (__Religion__)**: DC 34' hp: 310 hp_misc: negative healing immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - necromancy - nonlethal - paralyzed - poison - sickened - unconscious languages: - Common - and other languages typical to the region level: 15 melee_attacks: - action_cost: One Action damage: - formula: 4d10+9 type: bludgeoning name: edifice to_hit: 30 traits: null name: Soulbound Ruin perception: 25 ranged_attacks: null resistances: - amount: 10 misc: except adamantine type: physical saves: fort: 29 fort_misc: null misc: null ref: 21 ref_misc: null will: 27 will_misc: null senses: - darkvision size: Gargantuan skills: - bonus: 30 misc: null name: Athletics - bonus: 26 misc: null name: Deception sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' page_start: '85' page_stop: null speed: - amount: null misc: null type: can't move spell_lists: null traits: - Construct - Undead weaknesses: - amount: 15 misc: null type: positive