ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 1 int_mod: -3 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null active_abilities: - action_cost: One Action critical_failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute. critical_success: The target is unaffected. description: The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it's __grabbed__ or __flat-footed__. The tatzlwyrm can't use Poison Gasp again for 2 rounds. effect: null failure: The target takes 2d6 poison damage and is __enfeebled 1__ for 1 round. frequency: null maximum_duration: null name: Poison Gasp range: null raw_description: '**Poison Gasp** [One Action] The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if it''s __grabbed__ or __flat-footed__. The tatzlwyrm can''t use Poison Gasp again for 2 rounds. **Critical Success** The target is unaffected. **Success** The target is __sickened 1__. **Failure** The target takes 2d6 poison damage and is __enfeebled 1__ for 1 round. **Critical Failure** The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.' requirements: null saving_throw: null stages: null success: The target is __sickened 1__. traits: null trigger: null alignment: N automatic_abilities: null description: 'Tatzlwyrms resemble human-sized snakes with two arms and a dragon''s head. Distant relatives of true dragons, tatzlwyrms possess only a meager level of intelligence. They can speak __Draconic__ (with a thick, hissing accent), but their ability to reason is limited and they can''t use magic. They do possess a level of cunning, however, and some have been known to build rudimentary traps and even lairs. They are not treasure-hoarders, though, so don''t expect to find a tatzlwyrm sitting atop a bed of coins. Some tatzlwyrms have managed to forge working relationships with dragons, though it''s a rare occurrence. From time to time, dragons have used them as messengers (because they can speak their language, however crudely), scouts (due to their smaller size), guides (when they''re familiar with a particular mountain), and even muscle (harassing foes not worthy of a dragon''s direct attention). Tatzlwyrms don''t work with __kobolds__, though—tatzlwyrms eat kobolds. Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they seek out underground lairs, mountain crevices, or even hay lofts. On one notable occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict between spellcasters in the nearby hills caused a sudden blizzard. Local scholars still debate whether the cause of the influx was the sudden change in weather or if the creatures were drawn to one of the other magic users staying in town who were part of the same pilgrimage as those doing battle. When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they sometimes lie in wait on purpose, taking advantage of their scales'' natural camouflage and awaiting the chance to unleash their signature move: belching poisonous vapor into an opponent''s face. Since this breath attack doesn''t have much range, the wyrms usually need to grab their foes first and bring them close to their mouth. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 16' hp: 30 hp_misc: null immunities: - __paralyzed__ - __sleep__ languages: - Draconic level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d8+6 type: piercing name: jaws to_hit: 10 traits: - magical - action_cost: One Action damage: - formula: 1d6+6 type: slashing name: claw to_hit: 10 traits: - agile - magical name: Tatzlwyrm perception: 8 ranged_attacks: null saves: fort: 11 fort_misc: null misc: null ref: 5 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus to __Hide__. effect: null failure: null frequency: null maximum_duration: null name: Natural Camouflage range: null raw_description: '**Natural Camouflage** A tatzlwyrm''s green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus to __Hide__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 7 misc: null name: Acrobatics - bonus: 8 misc: null name: Athletics - bonus: 4 misc: null name: Crafting - bonus: 6 misc: null name: Intimidation - bonus: 7 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '256' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 30 misc: null type: climb spell_lists: null traits: - Dragon