ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 5 int_mod: -1 str_mod: -5 wis_mod: 2 ac: 18 ac_special: null active_abilities: - action_cost: None critical_failure: The creature is drained 2. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is __quickened__. It can use its extra action only to Strike. critical_success: null description: When a vampiric mist damages a creature with a misty tendril Strike, the creature must attempt a DC 20 Fortitude save. If the Strike was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw. Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour. effect: null failure: The creature is __drained 1__, and the vampiric mist gains 5 temporary Hit Points. frequency: null maximum_duration: null name: Blood Siphon range: null raw_description: '**Blood Siphon** When a vampiric mist damages a creature with a misty tendril Strike, the creature must attempt a DC 20 Fortitude save. If the Strike was a critical hit, the outcome of the creature''s save is one degree worse than the result of the saving throw. Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour. **Success** The creature is unaffected. **Failure** The creature is __drained 1__, and the vampiric mist gains 5 temporary Hit Points. **Critical Failure** The creature is drained 2. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is __quickened__. It can use its extra action only to Strike.' requirements: null saving_throw: null stages: null success: The creature is unaffected. traits: null trigger: null alignment: NE automatic_abilities: null description: 'Though they''re often mistaken for __vampires__ in gaseous form or an unusual type of __air elemental__, vampiric mists are in fact strange aberrant life-forms. With an amorphous body that consists as much of fluid as it does of air, these creatures dwell in swamps or moist underground regions where their vulnerability to heat isn''t as much of a concern. Still, they prefer to lair near the fringes of such areas, as a vampiric mist needs a constant supply of fresh blood for sustenance. While blood drawn from animals is just as nutritious as blood from anything else, these sadistic monsters vastly prefer the flavor of blood drawn from thinking creatures. Like __will-o''-wisps__, vampiric mists find that fear flavors the blood, though they gain no particular advantage by feeding on the frightened. Although somewhat intelligent, vampiric mists do not form societies. They sometimes group into small gangs, but even then they show little interest in working together. Vampiric mists spend most of their time seeking prey—a pursuit they approach with great creativity. The mists'' propensity for taking on vague, skeletal forms of the creatures whose blood they drink further adds to their mystique and fuels rumors that they have connections to the undead. Indeed, many vampiric mists enjoy using this common misconception to their advantage, leading foes to apply foolish tactics—such as tricking spellcasters into attempting to use positive energy against them as if they were undead monsters. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 35 hp_misc: null immunities: - precision languages: - Aklo level: 3 melee_attacks: - action_cost: One Action damage: - formula: 2d6 type: slashing damage - formula: 1d6 type: persistent bleed damage - formula: null type: blood siphon name: misty tendril to_hit: 10 traits: - agile - finesse name: Vampiric Mist perception: 9 ranged_attacks: null resistances: - amount: 5 misc: null type: physical saves: fort: 8 fort_misc: null misc: null ref: 12 ref_misc: null will: 9 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it. effect: null failure: null frequency: null maximum_duration: null name: Misty Form range: null raw_description: '**Misty Form** A vampiric mist''s body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can''t wear or interact with objects. It also can''t enter water or other fluids, and it''s treated as Tiny for the purpose of how wind affects it.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile. effect: null failure: null frequency: null maximum_duration: null name: Sense Blood range: null raw_description: '**Sense Blood** A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - sense blood (imprecise) 60 feet size: Medium skills: - bonus: 10 misc: null name: Acrobatics - bonus: 10 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '278' page_stop: null speed: - amount: 40 misc: null type: fly spell_lists: null traits: - Aberration weaknesses: - amount: 5 misc: null type: fire