ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 2 str_mod: 6 wis_mod: 4 ac: 27 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work. effect: null failure: null frequency: null maximum_duration: null name: Infuse Weapon range: null raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null - action_cost: None critical_failure: null critical_success: null description: An vanth's Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead. effect: null failure: null frequency: null maximum_duration: null name: Spirit Touch range: null raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: As failure, but the effect is permanent. critical_success: The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours. description: null effect: The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save. failure: The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the __dying__ condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4. frequency: three times per day maximum_duration: null name: Vanth's Curse range: null raw_description: '**Vanth''s Curse** [Two Actions] (__curse__, __divine__, __enchantment__, __misfortune__) **Frequency** three times per day; **Effect** The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save. **Critical Success** The target is unaffected and is temporarily immune to Vanth''s Curse for 24 hours. **Success** The target feels a momentary shudder of doom and is __stupefied 1__ for 1 minute by the distracting sensation. **Failure** The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the __dying__ condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4. **Critical Failure** As failure, but the effect is permanent.' requirements: null saving_throw: null stages: null success: The target feels a momentary shudder of doom and is __stupefied 1__ for 1 minute by the distracting sensation. traits: - curse - divine - enchantment - misfortune trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 20 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 22 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Protecting the __Boneyard__ are the stern and resolute guardians of the dead known as vanths, psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture''s skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. When the psychopomp armies go to war, vanths serve as front-line soldiers. They rarely speak and even more rarely show any emotion other than a grim adherence to duty. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 23' hp: 105 hp_misc: null immunities: - __death__ effects - __disease__ items: - +1 scythe languages: - Abyssal - Celestial - Infernal - Requian level: 7 melee_attacks: - action_cost: One Action damage: - formula: 1d10+8 type: slashing - formula: null type: spirit touch name: scythe to_hit: 18 traits: - deadly d10 - magical - trip - action_cost: One Action damage: - formula: 1d6+8 type: slashing - formula: null type: spirit touch name: jaws to_hit: 17 traits: - agile name: Vanth perception: 15 ranged_attacks: null resistances: - amount: 10 misc: null type: negative - amount: 10 misc: null type: poison saves: fort: 15 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 17 will_misc: null senses: - darkvision - lifesense 60 feet size: Medium skills: - bonus: 17 misc: null name: Acrobatics - bonus: 17 misc: null name: Athletics - bonus: 15 misc: null name: Boneyard Lore - bonus: 15 misc: null name: Intimidation - bonus: 13 misc: null name: Occultism - bonus: 13 misc: null name: Religion - bonus: 17 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '210' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 22 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - level: 3 spells: - misc: ×3 name: locate - misc: ×3 name: searing light - level: 2 spells: - misc: at will; self only name: invisibility spells_source: Divine Innate Spells traits: - Monitor - Psychopomp