ability_mods: cha_mod: -2 con_mod: 4 dex_mod: -1 int_mod: -5 str_mod: 7 wis_mod: 0 ac: 21 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally. effect: null failure: null frequency: null maximum_duration: null name: Corpse Throwing range: null raw_description: '**Corpse Throwing** A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it''s not destroyed, it can rise and use other actions normally.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Wide Swing range: null raw_description: '**Wide Swing** [One Action] The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike''s reach. This attack counts as two attacks for the zombie hulk''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'These towering horrors are animated from the corpses of monstrosities. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 160 hp_misc: negative healing immunities: - death effects - disease - mental - paralyzed - poison - unconscious level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: bludgeoning name: hunk of meat to_hit: 17 traits: - reach 15 feet name: Zombie Hulk perception: 8 ranged_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: bludgeoning name: hunk of meat to_hit: 9 traits: - thrown 10 feet - action_cost: One Action damage: - formula: 2d6+9 type: bludgeoning name: corpse to_hit: 17 traits: - brutal - range increment 30 feet saves: fort: 16 fort_misc: null misc: null ref: 9 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null failure: null frequency: null maximum_duration: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Huge skills: - bonus: 18 misc: null name: Athletics sources: - abbr: Bestiary page_start: '341' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Mindless - Undead - Zombie weaknesses: - amount: 10 misc: null type: positive - amount: 10 misc: null type: slashing