weapongroups: - descr: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. name: Axe source: - abbr: CRB page_start: 283 page_stop: 283 - descr: Increase the radius of the bomb's splash damage (if any) to 10 feet. name: Bomb source: - abbr: CRB page_start: 284 page_stop: 284 - descr: If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. name: Bow source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn. name: Brawling source: - abbr: CRB page_start: 284 page_stop: 284 - descr: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement. name: Club source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. name: Dart source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target is knocked prone. name: Flail source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target is knocked prone. name: Hammer source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. name: Knife source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die. name: Pick source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target is moved 5 feet in a direction of your choice. This is forced movement. name: Polearm source: - abbr: CRB page_start: 284 page_stop: 284 - descr: You knock the target back from you 5 feet. This is forced movement. name: Shield source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target must succeed at a Fortitude save against your class DC or be stunned 1. name: Sling source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn. name: Spear source: - abbr: CRB page_start: 284 page_stop: 284 - descr: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn. name: Sword source: - abbr: CRB page_start: 284 page_stop: 284