trigger: - An ally ends a move action adjacent to you. - You fail a skill check or saving throw. - You attempt a check using a skill you’re untrained in. - You would be reduced to 0 Hit Points but not immediately killed. - You attempt a saving throw against a spell or magical effect, before rolling. - You bring a foe to 0 Hit Points. - You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level. - You use Quick Alchemy to craft an alchemical item that has the elixer trait and is at least 2 levels lower than your advanced alchemy level. - You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level. - You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. - You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level. - A foe within reach attempts to move away from you. - You take damage and are capable of entering a rage. - A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. - Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature. - A creature within your reach succeeds or critically succeeds at an attack against you. - Your turn begins, and you are at half or fewer Hit Points. - You fail or critically fail an attack roll or Will save. - You attempt a save against a spell, before you roll. - "A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction." - You finish Casting a Spell using one of your divine spell slots on your turn. - You critically hit a creature that is not on its home plane. - An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack. - An enemy hits you with a melee Strike. - You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. - An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. - A creature within your reach critically fails a Strike against you. - An opponent casting a spell that targets you critically fails a speel attack roll against your AC. - You complete the last action on your turn, and your turn has not ended yet. - You roll initiative. - You are the target of a physical ranged attack. - "A creature within your reach uses a move action or leaves a square during a move action it's using." - You are targeted with a melee attack by an attacker you can see. - Your turn ends and you have a status penalty to your Speed or are immobilized or slowed. - "An enemy's attack hits you or you fail a saving throw against an enemy’s ability." - "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using." - You are about to roll a Perception or Survival check for initiative. - You fail a check to Seek. - A creature targets you with an attack and you can see the attacker. - You reduce an enemy to 0 hit points. - An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action. - A trap within your reach is triggered. - A creature within your melee reach is hit by a melee attack from one of your allies. - The attack roll for a Strike targeting you fails or critically fails. - An adjacent enemy begins to use a reaction. - A physical attack would reduce you to 0 Hit Points. - Your turn ends. - You specify the trigger when your daily preparations(see Requirements). - You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes. - "You would be hit by an attack or targeted by an effect, or you are within an effect's area." - A creature casts a spell that you have in your repertoire. - A creature Casts a Spell that you have prepared. - A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. - While you have your shield raised, you would take damage from a physical attack. - An adjacent creature you are hunting attempts to move away from you using an action that has the move trait. - You attempt a saving throw against a magical effect, but you haven't rolled yet.