ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 6 int_mod: 2 str_mod: 5 wis_mod: 4 ac: 39 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Soul Siphon range: null raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__) 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon''s aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.' requirements: null success: null traits: - aura - divine - force - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Displacement range: null raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. Effects such as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.' requirements: null success: null traits: - divine - illusion - visual trigger: null description: 'These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force—the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their time hunting the pathways between the living world and the afterlife. There, they capture migrating souls, snatching them from their rightful rewards or punishments and dragging them to Abaddon as tribute to their undying masters. These horrifying predators of the dead can also be found stalking the banks of the River of Souls in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend. Not all astradaemons limit their hunt to souls. The most notorious of their kind serve the Horsemen themselves as assassins. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 35' hp: 240 hp_misc: null immunities: - death effects - negative items: null knowledge_checks: dc: 35 skills: - Religion languages: - Common - Daemonic - telepathy 100 feet level: 16 melee: - action_cost: One Action damage: formula: 3d8+9 type: piercing name: jaws plus_damage: - formula: 1d6 type: evil - formula: null type: essence drain - formula: null type: Grab to_hit: 32 traits: - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d6+9 type: slashing name: claw plus_damage: - formula: 1d6 type: evil and Essence Drain to_hit: 32 traits: - agile - evil - magical - reach 10 feet - action_cost: One Action damage: formula: 3d10+9 type: bludgeoning name: tail plus_damage: - formula: 1d6 type: evil and Essence Drain to_hit: 32 traits: - evil - magical - reach 15 feet name: Astradaemon perception: 28 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The astradaemon hasn't used an action with the attack trait yet this turn. effects: null failure: null frequency: null full_description: null generic_description: null name: Devour Soul range: null raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__) **Requirements** The astradaemon hasn''t used an action with the attack trait yet this turn. **Effect** The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.' requirements: null success: null traits: - divine - incapacitation - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Essence Drain range: null raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target was already drained or doomed, it instead increases both conditions'' value by 1, to a maximum of 4.' requirements: null success: null traits: - divine - necromancy - negative trigger: null ranged: null rarity: Common resistances: - amount: 15 type: good ritual_lists: null saves: fort: 27 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +28 - darkvision - lifesense 30 feet - true seeing size: Large skills: - bonus: 28 misc: null name: 'Acrobatics ' - bonus: 33 misc: null name: 'Intimidation ' - bonus: 26 misc: null name: 'Religion ' - bonus: 28 misc: null name: 'Stealth ' - bonus: 26 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 73 page_stop: null speed: - amount: 60 type: Land - amount: 60 type: fly spell_lists: - dc: 37 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 8 spells: - frequency: null name: discern location requirement: null - frequency: null name: finger of death requirement: null - heightened_level: null level: 7 spells: - frequency: x2 name: plane shift requirement: null - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 1 spells: - frequency: at will, good only name: detect alignment requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - NE - Large - Daemon - Fiend type: Creature weaknesses: null