ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 3 int_mod: -3 str_mod: 3 wis_mod: 3 ac: 18 ac_special: null alignment: N automatic_abilities: null description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the guard dogs of the __Boneyard__. These squat, powerful quadrupeds have a frill of dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks rarely bother with those who are truly dead, allowing the dead of the Boneyard to go about their business while remaining watchful for danger. Though cunning when sniffing out threats to the Boneyard or to their psychopomp handlers, they''re among the least intelligent of the psychopomps and rarely speak except to utter growling threats. The wise listen when an esobok makes a threat, as it won''t do so twice. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 18' hp: 55 hp_misc: null immunities: - death effects - disease items: null knowledge_checks: dc: 18 skills: - Religion languages: - Abyssal - Celestial - Infernal - Requian level: 3 melee: - action_cost: One Action damage: formula: 1d10+3 type: piercing name: jaws plus_damage: - formula: null type: Grab and spirit touch to_hit: 12 traits: - magical - action_cost: One Action damage: formula: 1d6+3 type: slashing name: claw plus_damage: - formula: null type: spirit touch to_hit: 12 traits: - agile - magical name: Esobok perception: 12 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The esobok Strides and then makes a Strike. If it began this action __hidden__, it remains hidden until after the Strike. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pounce range: null raw_description: '**Pounce** The esobok Strides and then makes a Strike. If it began this action __hidden__, it remains hidden until after the Strike.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An esobok's Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Spirit Touch range: null raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures with the effects of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2. critical_success: The creature is unaffected. description: null effect: A creature is __grabbed__ by the esobok's jaws effects: null failure: The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed. At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks. frequency: null full_description: null generic_description: null name: Wrench Spirit range: null raw_description: "**Wrench Spirit** (__attack__, __divine__, __incapacitation__,\ \ __necromancy__) **Requirement** A creature is __grabbed__ by the esobok's jaws;\ \ **Effect** The esobok releases the target from the Grab but wrenches its spirit\ \ free as it does so. The creature must attempt a DC 20 Will save. Creatures without\ \ souls (such as most __constructs__) and creatures whose bodies and souls are\ \ one (such as most __celestials__, __fiends__, and __monitors__) that roll a\ \ failure or critical failure on the save get a success instead. \n\n**Critical\ \ Success** The creature is unaffected. \n\n**Success** The target is __stunned\ \ 1__. \n\n**Failure** The esobok wrenches the target's soul from its body into\ \ its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,\ \ other undead creatures are stunned for 1 round, and all other creatures are\ \ __paralyzed__. At the end of each of its turns, a creature paralyzed by this\ \ effect can attempt a new save to end the effect. The paralysis ends automatically\ \ if the esobok attempts a jaws Strike or speaks. \n\n**Critical Failure** As\ \ failure, but as long as a creature is stunned or paralyzed, it is also __stupefied\ \ 2__." requirements: null success: The target is stunned 1. traits: - attack - divine - incapacitation - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 5 type: negative - amount: 5 type: poison ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 8 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +12 - darkvision - lifesense 60 feet - scent (imprecise) 60 feet size: Medium skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 10 misc: null name: 'Athletics ' - bonus: 9 misc: null name: 'Intimidation ' - bonus: 4 misc: null name: 'Religion ' - bonus: 8 misc: null name: 'Stealth ' - bonus: 10 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 208 page_stop: null speed: - amount: 30 type: Land spell_lists: - dc: 17 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: ×3, self only name: invisibility requirement: null to_hit: null traits: - N - Medium - Monitor - Psychopomp type: Creature weaknesses: null