ability_mods: cha_mod: 0 con_mod: 6 dex_mod: 4 int_mod: -4 str_mod: 7 wis_mod: 4 ac: 33 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Death Throes range: null raw_description: '**Death Throes** (__cold__, __evocation__, __primal__) When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save).' requirements: null success: null traits: - cold - evocation - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic Reflex save). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Worm Chill range: null raw_description: '**Worm Chill** (__aura__, __cold__, __evocation__, __primal__) 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic Reflex save).' requirements: null success: null traits: - aura - cold - evocation - primal trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save). effects: null failure: null frequency: null full_description: null generic_description: null name: Freezing Blood range: null raw_description: '**Freezing Blood [Reaction]** (__cold__) **Trigger **The frost worm takes piercing or slashing damage; **Effect **The frost worm''s freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save).' requirements: null success: null traits: - cold trigger: The frost worm takes piercing or slashing damage description: 'The frost worm''s single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds. A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Though some survivors of frost worm attacks have compared it to a wailing lament, the trill has a captivating effect on nearby creatures, causing them to stop and listen even as the monstrous creature approaches. The cold shed by a frost worm is as dangerous as its trill or its jaws, and while it is not fond of warmer climates, neither is it particularly hampered in such regions. A frost worm that somehow finds itself in temperate or even tropical environs causes the immediate area to chill and ice over with frost over time, creating seemingly impossible pockets of frozen terrain. **__Recall Knowledge - Animal__ (__Nature__)**: DC 30' hp: 225 hp_misc: null immunities: - cold items: null knowledge_checks: dc: 30 skills: - Nature languages: null level: 12 melee: - action_cost: One Action damage: formula: 3d8+10 type: piercing name: jaws plus_damage: - formula: 2d6 type: persistent cold to_hit: 25 traits: null name: Frost Worm perception: 22 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: "The frost worm exhales a blast of frost, dealing 13d6 cold damage\ \ to creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath\ \ Weapon again for 1d4 rounds. Worm Trill (auditory, concentrate, enchantment,\ \ mental, primal); The frost worm emits a hypnotic trill. Each non-frost worm\ \ creature within 100 feet must attempt a DC 32 Will save. The effects of Worm\ \ Trill last for 1 round, but if the frost worm uses this ability again on subsequent\ \ rounds, it extends this duration by 1 round for any creature already affected.\ \ \n\n" effect: null effects: null failure: The creature is fascinated by the frost worm. frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: "**Breath Weapon** (__cold__, __evocation__, __primal__) The\ \ frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in\ \ a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon again for\ \ 1d4 rounds. Worm Trill (auditory, concentrate, enchantment, mental, primal);\ \ The frost worm emits a hypnotic trill. Each non-frost worm creature within 100\ \ feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round,\ \ but if the frost worm uses this ability again on subsequent rounds, it extends\ \ this duration by 1 round for any creature already affected. \n\n**Success**\ \ The creature is unaffected and is immune to Worm Trill for 24 hours. \n\n**Failure**\ \ The creature is __fascinated__ by the frost worm. \n\n**Critical Failure **As\ \ failure, but the fascinated condition doesn't end if the frost worm uses hostile\ \ actions against the creature." requirements: null success: The creature is unaffected and is immune to Worm Trill for 24 hours. traits: - cold - evocation - primal trigger: null ranged: null rarity: Common resistances: - amount: 15 type: fire ritual_lists: null saves: fort: 24 fort_misc: null misc: null ref: 22 ref_misc: null will: 20 will_misc: null sense_abilities: null senses: - Perception +22 - darkvision size: Huge skills: - bonus: 25 misc: null name: 'Athletics ' - bonus: 20 misc: +24 in ice and snow name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 123 page_stop: null speed: - amount: 25 type: Land - amount: 10 type: burrow spell_lists: null traits: - N - Huge - Animal - Cold type: Creature weaknesses: null