ability_mods: cha_mod: 0 con_mod: 3 dex_mod: -1 int_mod: -3 str_mod: 3 wis_mod: 1 ac: 17 ac_special: - descr: 19 while withdrawn into its shell alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The graveshell reduces the damage from the attack by an amount equal to its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points, and a Broken Threshold of 5. If its shell is broken, the graveshell can't attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week. effects: null failure: null frequency: null full_description: null generic_description: null name: Shell Block range: null raw_description: '**Shell Block** [Reaction] **Trigger** The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below). **Effect** The graveshell reduces the damage from the attack by an amount equal to its shell''s Hardness. A graveshell''s shell has a Hardness of 6, 10 Hit Points, and a Broken Threshold of 5. If its shell is broken, the graveshell can''t attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell''s AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week.' requirements: null success: null traits: null trigger: The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below). description: 'The graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled upon the spikes that protrude from its large, turtle-like shell. Aside from its shell, the monster resembles no known animal. Small but bright yellow eyes watch from the sagging flesh of its head, the most prominent feature of which is a curiously shaped, toothy maw twisted into a perpetual grin. Its stubby arms and legs are impractical for both walking and swimming, though the algae-caked claws tipping each limb are deadly weapons. Graveshells are intelligent—a fact that surprises many who encounter them—and surrender rather than fight to the death. These monsters have little to offer in exchange for their lives, though the waterlogged treasures on their collection of corpses may entice opportunists. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 17' hp: 20 hp_misc: null immunities: null items: null knowledge_checks: dc: 17 skills: - Arcana - Nature languages: - Common - Undercommon level: 1 melee: - action_cost: One Action damage: formula: 1d6+3 type: piercing name: jaws plus_damage: null to_hit: 8 traits: null - action_cost: One Action damage: formula: 1d4+3 type: slashing name: claw plus_damage: null to_hit: 8 traits: - agile - action_cost: One Action damage: formula: 1d4+3 type: piercing name: shell spikes plus_damage: null to_hit: 8 traits: null name: Graveshell perception: 4 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The graveshell can hold its breath for 200 rounds (20 minutes). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deep Breath range: null raw_description: '**Deep Breath** The graveshell can hold its breath for 200 rounds (20 minutes).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The graveshell withdraws into its shell, gaining a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until the graveshell moves or attacks with any attack other than its shell spikes. The graveshell can't take this action or get any benefit from it if its shell is broken. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shell Game range: null raw_description: '**Shell Game** The graveshell withdraws into its shell, gaining a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until the graveshell moves or attacks with any attack other than its shell spikes. The graveshell can''t take this action or get any benefit from it if its shell is broken.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: null type: '>' ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 2 ref_misc: null will: 4 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The graveshell conceals its true nature over the course of a few minutes by impaling a corpse (typically humanoid) on its spiky shell before partially submerging itself in water. It has an automatic result of 22 on Deception checks and DCs to pass as a corpse floating in the water. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Corpse Disguise range: null raw_description: '**Corpse Disguise** (__exploration__) The graveshell conceals its true nature over the course of a few minutes by impaling a corpse (typically humanoid) on its spiky shell before partially submerging itself in water. It has an automatic result of 22 on Deception checks and DCs to pass as a corpse floating in the water.' requirements: null success: null traits: - exploration trigger: null senses: - Perception +4 - darkvision - wavesense (imprecise) 30 feet size: Large skills: - bonus: 6 misc: null name: 'Athletics ' - bonus: 4 misc: null name: 'Stealth ' source: - abbr: 'Pathfinder #145: Hellknight Hill' page_start: 89 page_stop: null speed: - amount: 20 type: Land - amount: 20 type: swim spell_lists: null traits: - Uncommon - N - Large - Beast type: Creature weaknesses: null