ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 4 int_mod: -2 str_mod: 5 wis_mod: 4 ac: 24 ac_special: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. description: 'Because they are often described only in drunken retellings of loggers'' or miners'' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales. Hodags are reptilian creatures the size of bulls. These vicious predators'' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags'' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location. In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' hp: 90 hp_misc: null immunities: null items: null knowledge_checks: dc: 24 skills: - Arcana - Nature languages: - Common - can't speak any language level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws plus_damage: null to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d6+8 type: slashing name: claw plus_damage: null to_hit: 17 traits: - agile - action_cost: One Action damage: formula: 2d6+8 type: bludgeoning name: spiked tail plus_damage: - formula: null type: Knockdown to_hit: 17 traits: - reach 10 feet - versatile P name: Hodag perception: 14 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The hodag makes two claw Strikes and one jaws Strike in any order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Rip and Tear range: null raw_description: '**Rip and Tear** [Two Actions] The hodag makes two claw Strikes and one jaws Strike in any order.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an __Athletics__ check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands __prone__. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and lands prone. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Toss range: null raw_description: '**Toss** [Two Actions] The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an __Athletics__ check against the creature''s Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag''s choice and then lands __prone__. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and lands prone.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: null type: '>' ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 14 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are increased by 10. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Trackless range: null raw_description: '**Trackless** A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are increased by 10.' requirements: null success: null traits: null trigger: null senses: - Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null name: 'Athletics ' - bonus: 14 misc: +16 in forests name: 'Stealth ' - bonus: 12 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 145 page_stop: null speed: - amount: 25 type: Land - amount: 15 type: burrow spell_lists: null traits: - Uncommon - N - Large - Beast type: Creature weaknesses: null