ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 5 int_mod: -1 str_mod: 2 wis_mod: 2 ac: 21 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Whenever a mandragora begins its turn in an area of magical darkness, it is __slowed 1__ on that turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerability to Supernatural Darkness range: null raw_description: '**Vulnerability to Supernatural Darkness** Whenever a mandragora begins its turn in an area of magical darkness, it is __slowed 1__ on that turn.' requirements: null success: null traits: null trigger: null description: 'A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a __demon''s__ blood. Upon absorbing the otherworldly properties of the demon''s blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst. Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink. While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form. **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 60 hp_misc: null immunities: null items: null knowledge_checks: dc: 19 skills: - Nature languages: - Abyssal - Common level: 4 melee: - action_cost: One Action damage: formula: 2d8+4 type: piercing name: jaws plus_damage: - formula: null type: Grab to_hit: 14 traits: - finesse - action_cost: One Action damage: formula: 2d4+4 type: slashing name: thorny vine plus_damage: - formula: null type: mandragora venom to_hit: 14 traits: - agile - finesse - reach 10 feet name: Mandragora perception: 11 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The mandragora has a creature __grabbed__ effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Drain range: null raw_description: '**Blood Drain** **Requirements** The mandragora has a creature __grabbed__; **Effect** The mandragora drains blood from the creature it has grabbed, dealing 2d6 damage. If the creature is a __demon__, __fey__, or __sorcerer__, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is __drained 1__ until it receives healing of any kind or amount.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __stupefied 1__ (1 round); **Stage 2** 1d6 poison damage, __confused__, and stupefied 1 (1 round); **Stage 3** 2d6 poison damage, confused, and stupefied 1 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mandragora Venom range: null raw_description: '**Mandragora Venom** (__poison__) **Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __stupefied 1__ (1 round); **Stage 2** 1d6 poison damage, __confused__, and stupefied 1 (1 round); **Stage 3** 2d6 poison damage, confused, and stupefied 1 (1 round)' requirements: null success: null traits: - poison trigger: null - action_cost: One Action critical_failure: The creature is sickened 2 and slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1. critical_success: The creature is unaffected. description: null effect: "The mandragora emits an unsettling shriek. Each non-mandragora creature\ \ within 30 feet must attempt a DC 25 Will save. \n\n" effects: null failure: The creature is sickened 2. frequency: once per day full_description: null generic_description: null name: Piercing Shriek range: null raw_description: "**Piercing Shriek** (__auditory__, __evocation__, __mental__,\ \ __primal__) **Frequency** once per day; **Effect** The mandragora emits an unsettling\ \ shriek. Each non-mandragora creature within 30 feet must attempt a DC 25 Will\ \ save. \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ \ creature is __sickened 1__. \n\n**Failure** The creature is sickened 2. \n\n\ **Critical Failure** The creature is sickened 2 and __slowed 1__. As long as the\ \ creature remains sickened, this slowed condition value can't be reduced below\ \ 1." requirements: null success: The creature is sickened 1. traits: - auditory - evocation - mental - primal trigger: null ranged: null rarity: Common resistances: - amount: 5 type: bludgeoning - amount: 5 type: electricity ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 13 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell __demons__, __fey__, and __sorcerers__ with blood as a precise sense at a range of 30 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Scent range: null raw_description: '**Blood Scent** A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell __demons__, __fey__, and __sorcerers__ with blood as a precise sense at a range of 30 feet.' requirements: null success: null traits: null trigger: null senses: - Perception +11 - blood scent - low-light vision size: Small skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 10 misc: null name: 'Athletics ' - bonus: 12 misc: +20 in vegetation name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 170 page_stop: null speed: - amount: 30 type: Land - amount: 10 type: burrow - amount: 30 type: climb spell_lists: null traits: - CE - Small - Plant type: Creature weaknesses: - amount: 5 type: fire