ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 4 int_mod: 1 str_mod: 6 wis_mod: 3 ac: 28 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Resistances piercing 10, slashing 5 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: unconscious range: null raw_description: '**__unconscious__** Resistances piercing 10, slashing 5' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mohrg Spawn range: null raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.' requirements: null success: null traits: - occult - necromancy trigger: null description: "The weight of murder wears heavy on the soul. With souls marked by a\ \ lifetime of dealing death, these killers, whether mass murderers, bloodthirsty\ \ soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution\ \ stanch their slaying sprees. When such individuals are brought to justice, they\ \ may rise after death as mohrgs to continue their ruinous work.\n\n\n\nDrawn to\ \ others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership\ \ with weaker free-willed undead such as shadows and wights. They seek out weak\ \ prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they\ \ favored in life, reenacting old crimes on new victims. They may even skulk about\ \ in public, wearing rags, cloaks, or freshly harvested skins to hide their nature.\ \ The most dangerous mohrgs are those who grow powerful enough to no longer fear\ \ being struck down again and openly assault settlements in an attempt to turn living\ \ towns into mass graves.\n\n\n\nSince those slain by a mohrg rise soon thereafter\ \ as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when\ \ they take extra care to prey only on a society's dregs. Since mohrg spawn remain\ \ under a mohrg's control, a canny mohrg might order its spawn to remain in hiding\ \ to keep its presence secret until a point where it feels confident unleashing\ \ its undead army upon a doomed settlement. Mohrgs retain a twisted sentimentality\ \ for the crimes of their mortal life, seeking out trinkets that remind them of\ \ favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing\ \ shrines. Often, these trinkets are valuable objects, and might even provide important\ \ clues to ongoing mysteries.\n\n\n\n\n\n## Mohrg Spawn\n\n When a creature returns\ \ after death as a mohrg spawn, its flesh decays away save for its entrails, and\ \ it grows a long, awful tongue. The creature gains the undead trait and becomes\ \ chaotic evil, and it loses any abilities that come from it being a living creature.\ \ It gains __darkvision__, __negative healing__, and the mohrg's immunities and\ \ resistances. If the creature had hands, it gains a claw Strike (an unarmed attack\ \ that deals slashing damage). The creature also gains a tongue Strike, an __agile__\ \ attack that causes paralysis, as the mohrg ability; the Fortitude save uses the\ \ DC for the __mohrg spawn's level__. Mohrg spawn cannot create mohrg spawn of their\ \ own.\n\n\n\n**__Recall Knowledge - Undead__ (__Religion__)**: DC 24" hp: 120 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison items: null knowledge_checks: dc: 24 skills: - Religion languages: - Common - Necril level: 8 melee: - action_cost: One Action damage: formula: 2d10+9 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 20 traits: null - action_cost: One Action damage: null name: tongue plus_damage: null to_hit: 20 traits: - agile name: Mohrg perception: 17 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A living creature hit by a mohrg's tongue Strike must succeed at a DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Paralysis range: null raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__) A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.' requirements: null success: null traits: - occult - incapacitation - necromancy trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 18 fort_misc: null misc: null ref: 16 ref_misc: null will: 13 will_misc: null sense_abilities: null senses: - Perception +17 - darkvision size: Medium skills: - bonus: 16 misc: null name: 'Acrobatics ' - bonus: 18 misc: null name: 'Athletics ' - bonus: 19 misc: null name: 'Intimidation ' - bonus: 15 misc: null name: 'Society ' - bonus: 18 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 172 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CE - Medium - Undead type: Creature weaknesses: null