ability_mods: cha_mod: 3 con_mod: 0 dex_mod: 4 int_mod: -2 str_mod: -5 wis_mod: 2 ac: 20 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Light Vulnerability range: null raw_description: '**Light Vulnerability** An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.' requirements: null success: null traits: null trigger: null description: 'The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies. **__Recall Knowledge - Undead__ (__Religion__)**: DC 19' hp: 40 hp_misc: null immunities: - death effects - disease - paralyzed - poison - precision - unconscious items: null knowledge_checks: dc: 19 skills: - Religion languages: - Necril level: 4 melee: - action_cost: One Action damage: formula: 2d6+3 type: negative name: shadow hand plus_damage: null to_hit: 15 traits: - finesse - magical name: Shadow perception: 10 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shadow Spawn range: null raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The shadow can Hide or end its Sneak in a creature's or object's shadow. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slink in Shadows range: null raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a creature''s or object''s shadow.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The shadow hit a living creature with a shadow hand Strike on its previous action. effects: null failure: null frequency: null full_description: null generic_description: null name: Steal Shadow range: null raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement** The shadow hit a living creature with a shadow hand Strike on its previous action. **Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal Shadow decreases by 1 every hour.' requirements: null success: null traits: - divine - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 5 type: all (except force - amount: null type: ghost touch - amount: null type: or positive - amount: null type: double resistance against non-magical) ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 14 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 14 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 289 page_stop: null speed: - amount: 30 type: fly spell_lists: null traits: - CE - Medium - Incorporeal - Undead type: Creature weaknesses: - amount: null type: light vulnerability