ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 23 ac_special: - descr: 25 with shield raised alignment: NG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The scion gains a +2 circumstance bonus to the saving throw. effects: null failure: null frequency: null full_description: null generic_description: null name: Divine Grace range: null raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance bonus to the saving throw.' requirements: null success: null traits: null trigger: The angelkin is targeted by a spell that allows a saving throw. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: "The angelkin causes its foe to hesitate under the weight of its sins as\ \ visions of possible redemption play out in its mind's eye. The foe chooses one\ \ of two options: \n\n * The ally is completely unharmed by the triggering damage.\ \ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\ \ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\ \ end of its next turn." effects: null failure: null frequency: null full_description: null generic_description: null name: Glimpse of Redemption range: null raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\ \ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\ \ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\ \ weight of its sins as visions of possible redemption play out in its mind's\ \ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\ \ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\ \ against the triggering damage. After the damaging effect resolves, the enemy\ \ becomes enfeebled 2 until the end of its next turn." requirements: null success: null traits: null trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 73 hp_misc: null immunities: null items: - crossbow (10 bolts) - half plate - longsword - steel shield (Hardness 5, HP 20, BT 10) languages: - Celestial - Common level: 5 melee: - action_cost: One Action damage: formula: 1d8+7 type: slashing name: longsword plus_damage: null to_hit: 15 traits: - versatile P name: Aasimar Redeemer perception: 11 proactive_abilities: null ranged: - action_cost: One Action damage: formula: 1d8+3 type: piercing name: crossbow plus_damage: - formula: null type: Knockdown to_hit: 12 traits: - range increment 120 feet - reload 1 rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 12 fort_misc: null misc: +1 status to all saves vs. disease (against diseases, critical failures become failures) ref: 8 ref_misc: null will: 11 will_misc: against diseases, critical failures become failures sense_abilities: null senses: - Perception +11 - darkvision size: Medium skills: - bonus: 11 misc: null name: 'Athletics ' - bonus: 12 misc: null name: 'Diplomacy ' - bonus: 9 misc: null name: 'Medicine ' - bonus: 11 misc: null name: 'Religion ' - bonus: 7 misc: null name: 'Society ' source: - abbr: Bestiary page_start: 263 page_stop: null speed: - amount: 20 type: Land spell_lists: - dc: 20 misc: null name: Divine Innate Spells spell_groups: - heightened_level: 3 level: 0 spells: - frequency: null name: light requirement: null to_hit: null - dc: 20 misc: null name: Champion Devotion Spells spell_groups: - heightened_level: null level: 3 spells: - frequency: null name: lay on hands requirement: 1 Focus Point to_hit: null traits: - NG - Medium - Aasimar - Human - Humanoid type: Creature weaknesses: null