ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 2 int_mod: 2 str_mod: 7 wis_mod: 3 ac: 33 ac_special: null alignment: NG automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 90 feet, DC 30 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action. effects: null failure: null frequency: null full_description: null generic_description: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null success: null traits: null trigger: A creature within reach of the dragon's tail uses a __move__ action or leaves a square during a move action it's using description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions. Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon. Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature''s capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for). **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30 **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 30' hp: 185 hp_misc: null immunities: - paralyzed - sleep items: null languages: - Common - Draconic - Terran - Undercommon level: 11 melee: - action_cost: One Action damage: formula: 2d8+13 type: slashing name: jaws plus_damage: - formula: 3d6 type: piercing to_hit: 24 traits: - sonic - reach 15 feet - action_cost: One Action damage: formula: 2d8+13 type: slashing name: claw plus_damage: null to_hit: 24 traits: - agile - magical - reach 10 feet - action_cost: One Action damage: formula: 1d10+13 type: slashing name: tail plus_damage: null to_hit: 22 traits: - magical - reach 20 feet name: Adult Crystal Dragon perception: 20 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - evocation - primal trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: "The dragon embeds transformative crystals in the creature's flesh. The\ \ creature must attempt a DC 30 Fortitude save. \n\n" effects: null failure: null frequency: The crystal dragon damages a creature made of flesh with a jaws Strike full_description: null generic_description: null name: Crystallize Flesh range: null raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\ \ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\ \ Strike; **Frequency **once per day; **Effect **The dragon embeds transformative\ \ crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude\ \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\ \ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\ \ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\ \ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\ \ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\ \ failure). A successful save reduces the slowed condition value by 1. A creature\ \ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\ \ permanently, transforming into a crystalline statue. The effect ends if the\ \ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\ \ **As failure, but the target is initially slowed 2." requirements: null success: null traits: - primal - transmutation trigger: once per day - action_cost: Two Actions critical_failure: null critical_success: null description: The dragon makes two claw Strikes and one tail Strike in any order. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes and one tail Strike in any order.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon recharges their Breath Weapon whenever they critically hit with a Strike. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draconic Momentum range: null raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon whenever they critically hit with a Strike.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: sonic ritual_lists: null saves: fort: 24 fort_misc: null misc: +1 status to all saves vs. magic ref: 19 ref_misc: null will: 20 will_misc: null sense_abilities: null senses: - Perception +20 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet size: Huge skills: - bonus: 19 misc: null name: 'Acrobatics ' - bonus: 24 misc: null name: 'Athletics ' - bonus: 22 misc: null name: 'Deception ' - bonus: 22 misc: null name: 'Intimidation ' - bonus: 19 misc: null name: 'Nature ' - bonus: 21 misc: null name: 'Stealth ' - bonus: 20 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 92 page_stop: null speed: - amount: 50 type: Land - amount: 35 type: burrow - amount: 120 type: fly spell_lists: - dc: 30 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 3 spells: - frequency: ×3 name: color spray requirement: null - frequency: null name: glitterdust requirement: null - frequency: null name: hypnotic pattern requirement: null - heightened_level: 5 level: 0 spells: - frequency: null name: dancing lights requirement: null to_hit: null traits: - Uncommon - NG - Huge - Dragon - Earth - Elemental type: Creature weaknesses: null