ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 0 ac: 19 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. effects: null failure: null frequency: null full_description: null generic_description: null name: Nimble Dodge range: null raw_description: '**Nimble Dodge** [Reaction] **Requirement** A drow rogue can''t use this reaction while encumbered. **Trigger** The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. **Effect** The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.' requirements: null success: null traits: null trigger: A drow rogue can't use this reaction while encumbered. description: 'Loners at heart, drow rogues trust no one—least of all fellow slayers. These drow rely on awareness and adaptation to survive the cutthroat nature of their society. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 26 hp_misc: null immunities: - sleep items: - hand crossbow (10 bolts) - lethargy poison (2 doses) - shortsword - studded leather armor languages: - Elven - Undercommon level: 2 melee: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: Shortsword plus_damage: null to_hit: 10 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d6 type: piercing name: Hand Crossbow plus_damage: - formula: null type: lethargy poison to_hit: 10 traits: - range increment 60 feet - reload 1 name: Drow Rogue perception: 6 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The drow rogue draws a weapon using the __Interact__ action, then Strikes with that weapon. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Quick Draw range: null raw_description: '**Quick Draw** The drow rogue draws a weapon using the __Interact__ action, then Strikes with that weapon.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 6 fort_misc: null misc: +1 status to all saves vs. magic, +2 status to all saves vs. mental ref: 10 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: ' ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Light Blindness range: null raw_description: '**Light Blindness** ' requirements: null success: null traits: null trigger: null senses: - Perception +6 - darkvision size: Medium skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 7 misc: null name: 'Deception ' - bonus: 4 misc: null name: 'Society ' - bonus: 10 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Thievery ' source: - abbr: Bestiary page_start: 137 page_stop: null speed: - amount: 30 type: Land spell_lists: - dc: 16 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: at will name: darkness requirement: null - frequency: at will name: faerie fire requirement: null - heightened_level: 2 level: 0 spells: - frequency: null name: dancing lights requirement: null to_hit: null traits: - CE - Medium - Drow - Elf - Humanoid type: Creature weaknesses: null