ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 2 int_mod: -2 str_mod: 3 wis_mod: 2 ac: 21 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The gargoyle makes a claw Strike against the triggering creature. effects: null failure: null frequency: null full_description: null generic_description: null name: Clawed Feet range: null raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle is Flying, and a creature moves into an adjacent square below it. **Effect** The gargoyle makes a claw Strike against the triggering creature.' requirements: null success: null traits: - attack trigger: The gargoyle is Flying, and a creature moves into an adjacent square below it. description: "Gargoyles are monstrous hunters made of elemental stone. They use their\ \ resemblance to decorative statues to hide in plain sight in cities during the\ \ day and descend upon unlucky pedestrians at night. Their most common form is that\ \ of a horned humanoid with bat-like wings, but individual gargoyles show a great\ \ deal of variation, with some appearing more or less humanoid and others resembling\ \ no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles\ \ who remain in the same locale long enough slowly morph, day by day, to match the\ \ style of the local architecture. These patient monsters can stay disguised for\ \ long stretches of time as they patiently await an opportunity to strike.\n\n\n\ \nGargoyles tend to be lone hunters, though sometimes they band into fearsome tribes\ \ called \"wings\" for protection or sport. On rare occasions, wings become relatively\ \ stable communities, and gargoyles in wings may even ally with other creatures\ \ such as demons and intelligent aberrations, though these alliances exist on a\ \ razor's edge. The majority of gargoyles are treacherous, vindictive, and petty—traits\ \ that preclude lasting partnerships. Many tend to be obsessive and compulsive.\ \ Some are collectors, focusing on anything from books to grim trophies, while others\ \ are ritualistic or overly passionate about niche intellectual subjects or certain\ \ artistic motifs. These tendencies often contribute to the dissolution of wings\ \ as individuals' obsessions and compulsions clash. \n\n## Kapoacinth\n\n Kapoacinths\ \ dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim.\ \ These water-dwelling gargoyles often dwell in shallow coastal regions and shamble\ \ forth from the sea to attack prey. Kapoacinths are less individualistic and tend\ \ to create more stable wings for longer periods of time. Kapoacinths have the same\ \ abilities as the gargoyle presented below, but with the following adjustments:\ \ they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly\ \ Speed, and their Clawed Feat reaction triggers when they are Swimming instead\ \ of Flying.\n\n\n\n**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC\ \ 19" hp: 40 hp_misc: null immunities: null items: null languages: - Common - Terran level: 4 melee: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: jaws plus_damage: null to_hit: 13 traits: null - action_cost: One Action damage: formula: 2d6+3 type: slashing name: claw plus_damage: null to_hit: 13 traits: - agile name: Gargoyle perception: 10 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Statue range: null raw_description: '**Statue** (__concentrate__) Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.' requirements: null success: null traits: - concentrate trigger: null ranged: null rarity: Common resistances: - amount: 5 type: physical (except adamantine) ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 10 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 9 misc: null name: 'Athletics ' - bonus: 12 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 161 page_stop: null speed: - amount: 25 type: Land - amount: 40 type: fly spell_lists: null traits: - CE - Medium - Beast - Earth type: Creature weaknesses: null