ability_mods: cha_mod: 3 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 3 wis_mod: 2 ac: 18 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed 1__ as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stench range: null raw_description: '**Stench** (__aura__, __olfactory__) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed 1__ as long as it''s sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null success: null traits: - aura - olfactory trigger: null description: 'Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey. **__Recall Knowledge - Undead__ (__Religion__)**: DC 16' hp: 30 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: null languages: - Common - Necril level: 2 melee: - action_cost: One Action damage: formula: 1d6+5 type: piercing name: jaws plus_damage: - formula: null type: ghast fever and paralysis to_hit: 11 traits: - finesse - action_cost: One Action damage: formula: 1d4+5 type: slashing name: claw plus_damage: - formula: null type: paralysis to_hit: 11 traits: - agile - finesse name: Ghast perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The ghast is adjacent to the corpse of a creature that died within the last hour. effects: null failure: null frequency: null full_description: null generic_description: null name: Consume Flesh range: null raw_description: '**Consume Flesh** (__manipulate__) **Requirements** The ghast is adjacent to the corpse of a creature that died within the last hour. **Effect** The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.' requirements: null success: null traits: - manipulate trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the next midnight' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ghast Fever range: null raw_description: '**Ghast Fever** (__disease__) **Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the next midnight' requirements: null success: null traits: - disease trigger: null - action_cost: None critical_failure: null critical_success: null description: Any living creature (including elves) hit by a ghast's attack must succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Paralysis range: null raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) Any living creature (including elves) hit by a ghast''s attack must succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.' requirements: null success: null traits: - incapacitation - occult - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The ghast jumps up to half its Speed. This movement doesn't trigger reactions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swift Leap range: null raw_description: '**Swift Leap** (__move__) The ghast jumps up to half its Speed. This movement doesn''t trigger reactions.' requirements: null success: null traits: - move trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 10 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +8 - darkvision size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 7 misc: null name: 'Athletics ' - bonus: 10 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 169 page_stop: null speed: - amount: 30 type: Land - amount: 5 type: burrow spell_lists: null traits: - CE - Medium - Ghoul - Undead type: Creature weaknesses: null