ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 5 int_mod: 0 str_mod: -5 wis_mod: 2 ac: 24 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Light Vulnerability range: null raw_description: '**Light Vulnerability** An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.' requirements: null success: null traits: null trigger: null description: 'Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows. **__Recall Knowledge - Undead__ (__Religion__)**: DC 23' hp: 75 hp_misc: null immunities: - death effects - disease - paralyzed - poison - precision - unconscious items: null languages: - Necril level: 7 melee: - action_cost: One Action damage: formula: 2d10+6 type: negative name: shadow hand plus_damage: null to_hit: 18 traits: - finesse - magical name: Greater Shadow perception: 14 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shadow Spawn range: null raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn''t have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The greater shadow can Hide or end its Sneak in a creature's or object's shadow. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slink in Shadows range: null raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak in a creature''s or object''s shadow.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The greater shadow hit a living creature with a shadow hand Strike on its previous action. effects: null failure: null frequency: null full_description: null generic_description: null name: Steal Shadow range: null raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement** The greater shadow hit a living creature with a shadow hand Strike on its previous action. **Effect** The greater shadow pulls at the target''s shadow, making the creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal Shadow decreases by 1 every hour.' requirements: null success: null traits: - divine - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 10 type: all (except force - amount: null type: ghost touch - amount: null type: or positive - amount: null type: double resistance against non-magical) ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 18 ref_misc: null will: 15 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision size: Medium skills: - bonus: 16 misc: null name: 'Acrobatics ' - bonus: 20 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 289 page_stop: null speed: - amount: 30 type: fly spell_lists: - dc: 25 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: at will name: darkness requirement: null to_hit: null traits: - CE - Medium - Incorporeal - Undead type: Creature weaknesses: - amount: null type: light vulnerability