ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null alignment: LE automatic_abilities: null description: 'Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master''s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 15 hp_misc: null immunities: - fire items: null languages: - Common - Infernal - telepathy (touch) level: 1 melee: - action_cost: One Action damage: formula: 1d4-1 type: piercing name: stinger plus_damage: - formula: 1d4 type: evil and imp venom to_hit: 9 traits: - agile - evil - finesse - magical name: Imp perception: 7 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: - action_cost: None critical_failure: null critical_success: null description: size Medium; scent (imprecise) 30 feet; **Speed **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10-1 piercing effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Boar range: null raw_description: '**Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10-1 piercing' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__, __poison__), **Damage **1d6-1 piercing plus 1d4 poison effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Giant Spider range: null raw_description: '**Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__, __poison__), **Damage **1d6-1 piercing plus 1d4 poison' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1 piercing effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Rat range: null raw_description: '**Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1 piercing' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: scent; **Speed **10 feet, fly 40 feet; **Melee **beak +9 (__finesse__), **Damage **1 piercing effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Raven range: null raw_description: '**Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak +9 (__finesse__), **Damage **1 piercing' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__) \n\n * **Boar **size Medium; scent (imprecise) 30 feet;\ \ **Speed **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10-1 piercing\n\ \n * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee\ \ **fangs +9 (__finesse__, __poison__), **Damage **1d6-1 piercing plus 1d4 poison\n\ \n * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\ \ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\ \ **Melee **beak +9 (__finesse__), **Damage **1 piercing" requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The imp regains 1d6 Hit Points. effects: null failure: null frequency: once per round. full_description: null generic_description: null name: Diabolic Healing range: null raw_description: '**Diabolic Healing** (__concentrate__, __divine__, __healing__, __necromancy__) **Frequency** once per round. **Effect** The imp regains 1d6 Hit Points.' requirements: null success: null traits: - concentrate - divine - healing - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage 2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Imp Venom range: null raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage 2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)' requirements: null success: null traits: - poison trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by __wish__ or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. effects: null failure: null frequency: once per day. full_description: null generic_description: null name: Infernal Temptation range: null raw_description: '**Infernal Temptation** (__divine__, __concentrate__, __enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect** The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by __wish__ or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.' requirements: null success: null traits: - divine - concentrate - enchantment - evil - fortune trigger: null ranged: null rarity: Common resistances: - amount: 3 type: physical (except silver) - amount: 5 type: poison ritual_lists: null saves: fort: 5 fort_misc: null misc: null ref: 9 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +7 - greater darkvision size: Tiny skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 6 misc: null name: 'Athletics ' - bonus: 7 misc: null name: 'Deception ' - bonus: 5 misc: null name: 'Religion ' source: - abbr: Bestiary page_start: 87 page_stop: null speed: - amount: 20 type: Land - amount: 30 type: fly spell_lists: - dc: 17 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: read omens requirement: null - heightened_level: null level: 2 spells: - frequency: at will, self only name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - frequency: at will, good only name: detect alignment requirement: null - heightened_level: 1 level: -1 spells: - frequency: null name: detect magic requirement: null to_hit: null traits: - LE - Tiny - Devil - Fiend type: Creature weaknesses: - amount: 3 type: good