ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 4 int_mod: 1 str_mod: 8 wis_mod: 5 ac: 37 ac_special: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: ' [Reaction]' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead. Maruts seem to be carved from stone and clad in golden armor, yet they move with the deliberate grace of a creature made of flesh and bone. A marut never rushes, but its thunderous footfalls are relentless as it pursues its target. Though able to speak any language, the marut is taciturn even among inevitables. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 34' hp: 230 hp_misc: regeneration 15 (deactivated by chaotic immunities: - death effects - disease - emotion - poison - unconscious items: null languages: - Celestial - Infernal - Utopian - truespeech level: 15 melee: - action_cost: One Action damage: formula: 3d8+11 type: bludgeoning name: fist plus_damage: - formula: 1d6 type: lawful and fists of thunder and lightning to_hit: 30 traits: - lawful - magical - reach 10 feet name: Marut perception: 26 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Final End range: null raw_description: '**Final End** The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures'' resistances to damage and apply the creatures'' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn''t fully defeated.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be __blinded__ for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fists of Thunder and Lightning range: null raw_description: '**Fists of Thunder and Lightning** (__divine__, __evocation__, __incapacitation__) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be __blinded__ for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ for 1 minute.' requirements: null success: null traits: - divine - evocation - incapacitation trigger: null ranged: null rarity: Common resistances: - amount: 15 type: chaotic ritual_lists: - dc: 36 misc: null name: Rituals spell_groups: - heightened_level: null level: 3 spells: - frequency: null name: geas requirement: null to_hit: null saves: fort: 27 fort_misc: null misc: +2 status to all saves vs. magic ref: 25 ref_misc: null will: 26 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A marut can speak with and understand any creature with a language. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Truespeech range: null raw_description: '**Truespeech** A marut can speak with and understand any creature with a language.' requirements: null success: null traits: null trigger: null senses: - Perception +26 - darkvision - true seeing size: Large skills: - bonus: 31 misc: null name: 'Athletics ' - bonus: 22 misc: null name: 'Axis Lore ' - bonus: 27 misc: null name: 'Diplomacy ' - bonus: 29 misc: null name: 'Intimidation ' - bonus: 26 misc: null name: 'Religion ' - bonus: 28 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 10 page_stop: null speed: - amount: 25 type: Land - amount: 6 type: air walk spell_lists: - dc: 37 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 8 spells: - frequency: null name: chain lightning requirement: null - frequency: null name: dispel magic requirement: null - frequency: null name: earthquake requirement: null - frequency: null name: harm requirement: null - heightened_level: null level: 7 spells: - frequency: null name: fear requirement: null - frequency: null name: plane shift requirement: null - frequency: null name: wall of force requirement: null - heightened_level: null level: 5 spells: - frequency: null name: command requirement: null - frequency: null name: locate requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: 8 level: -1 spells: - frequency: null name: air walk requirement: null - frequency: null name: true seeing requirement: null to_hit: null traits: - LN - Large - Aeon - Inevitable - Monitor type: Creature weaknesses: null