ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Virtue Aversion range: null raw_description: '**Virtue Aversion** The quasit''s link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit''s creator (such as a beloved daughter''s doll) as an Interact action to automatically deal the quasit 2d6 mental damage.' requirements: null success: null traits: null trigger: null description: 'Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 25 hp_misc: null immunities: null items: null languages: - Abyssal - Common - telepathy (touch) level: 1 melee: - action_cost: One Action damage: formula: 1d6-1 type: slashing name: claw plus_damage: - formula: 1d4 type: evil and quasit venom to_hit: 9 traits: - agile - evil - finesse - magical - poison name: Quasit perception: 7 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The quasit restores 1d6 HP to itself. effects: null failure: null frequency: once per round full_description: null generic_description: null name: Abyssal Healing range: null raw_description: '**Abyssal Healing** (__concentrate__, __divine__, __healing__, __necromancy__) **Frequency** once per round; **Effect** The quasit restores 1d6 HP to itself.' requirements: null success: null traits: - concentrate - divine - healing - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: - action_cost: None critical_failure: null critical_success: null description: echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage **1d4-1 bludgeoning effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bat range: null raw_description: '**Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage **1d4-1 bludgeoning' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Speed 10 feet, climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Centipede range: null raw_description: '**Centipede **Speed 10 feet, climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage **1 bludgeoning effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Toad range: null raw_description: '**Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage **1 bludgeoning' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wolf range: null raw_description: '**Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__) \n\n * **Bat **echolocation 40 feet; Speed 15 feet, fly\ \ Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing\ \ +7 (agile), **Damage **1d4-1 bludgeoning\n\n * **Centipede **Speed 10 feet,\ \ climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4\ \ poison\n\n * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws\ \ +7, **Damage **1 bludgeoning\n\n * **Wolf **size Medium; scent (imprecise)\ \ 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1\ \ piercing plus Knockdown" requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Quasit Venom range: null raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)' requirements: null success: null traits: - poison trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Abyssal Knowledge range: null raw_description: '**Abyssal Knowledge** When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.' requirements: null success: null traits: null trigger: null senses: - Perception +7 - darkvision size: Tiny skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 4 misc: null name: 'Arcana ' - bonus: 7 misc: null name: 'Deception ' - bonus: 5 misc: null name: 'Intimidation ' - bonus: 5 misc: null name: 'Religion ' - bonus: 7 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 76 page_stop: null speed: - amount: 15 type: Land - amount: 35 type: fly spell_lists: - dc: 17 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: read omens requirement: null - heightened_level: null level: 2 spells: - frequency: at will, good only name: detect alignment requirement: null - frequency: at will, self only name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: fear requirement: null - heightened_level: 1 level: 0 spells: - frequency: null name: detect magic requirement: null to_hit: null traits: - CE - Tiny - Demon - Fiend type: Creature weaknesses: - amount: 3 type: cold iron - amount: 3 type: good