ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 4 wis_mod: 1 ac: 21 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Divine Revulsion range: null raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.' requirements: null success: null traits: - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: The redcap is unaffected. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Success range: null raw_description: '**Critical Success** The redcap is unaffected.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The redcap is frightened 2. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success** The redcap is frightened 2.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The redcap gains the fleeing condition for 1 round and is frightened 4. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure** The redcap gains the fleeing condition for 1 round and is frightened 4.' requirements: null success: null traits: null trigger: null description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed by anything more powerful than themselves, a trait that leads them to fear and despise the symbols of good deities. Many fairy tales explain how the redcaps draw power from dipping the hats for which they are named in fresh blood. Just as iconic to these cruel little fey are their iron-clad boots, and the clanging sound of their metal soles clanking on stone floors is both discordant and disconcerting— especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair. **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 60 hp_misc: fast healing 10 immunities: null items: - iron boots - red cap - scythe languages: - Common - Sylvan level: 5 melee: - action_cost: One Action damage: formula: 1d10+10 type: slashing name: scythe plus_damage: null to_hit: 15 traits: - deadly 1d10 - trip - action_cost: One Action damage: formula: 1d6+8 type: piercing name: boot plus_damage: null to_hit: 13 traits: - agile - versatile B name: Redcap perception: 12 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Soak range: null raw_description: '**Blood Soak** (__manipulate__) The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute.' requirements: null success: null traits: - manipulate trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The redcap makes another scythe Strike against a different creature, using the same multiple attack penalty as the scythe Strike that triggered this reaction. This counts toward its multiple attack penalty. effects: null failure: null frequency: null full_description: null generic_description: null name: Deadly Cleave range: null raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another scythe Strike against a different creature, using the same multiple attack penalty as the scythe Strike that triggered this reaction. This counts toward its multiple attack penalty.' requirements: null success: null traits: null trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike. - action_cost: One Action critical_failure: null critical_success: null description: The redcap Strides up to half its Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a __prone__ creature, it deals an extra 2d6 persistent bleed damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stomp range: null raw_description: '**Stomp** The redcap Strides up to half its Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a __prone__ creature, it deals an extra 2d6 persistent bleed damage.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 15 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A redcap''s woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a -4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn''t grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Red Cap range: null raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a -4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn''t grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it. ' requirements: null success: null traits: - necromancy - primal trigger: null senses: - Perception +12 - low-light vision size: Small skills: - bonus: 13 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Athletics ' - bonus: 11 misc: null name: 'Deception ' - bonus: 13 misc: null name: 'Intimidation ' - bonus: 10 misc: null name: 'Nature ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 278 page_stop: null speed: - amount: 50 type: Land spell_lists: null traits: - CE - Small - Fey type: Creature weaknesses: - amount: 5 type: cold iron - amount: null type: divine revulsion