ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 2 ac: 24 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Glass Armor range: null raw_description: '**Glass Armor** When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry''s AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can''t use earth glide while glass armor is active.' requirements: null success: null traits: null trigger: null description: 'Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance—these elementals are patient participants in such roles, making them well suited for long-term service. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 22' hp: 94 hp_misc: null immunities: - bleed - paralyzed - poison - sleep items: null languages: - Terran level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 type: bludgeoning name: fist plus_damage: - formula: null type: blinding sand to_hit: 17 traits: null name: Sand Sentry perception: 14 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Blinding Sand range: null raw_description: '**Blinding Sand** When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A sand sentry can __Burrow__ through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Earth Glide range: null raw_description: '**Earth Glide** A sand sentry can __Burrow__ through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 12 ref_misc: null will: 14 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision - tremorsense (imprecise) 60 feet size: Medium skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 14 misc: +17 in sand name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 109 page_stop: null speed: - amount: 25 type: Land - amount: 50 type: burrow - amount: null type: earth glide spell_lists: null traits: - N - Medium - Earth - Elemental type: Creature weaknesses: null