ability_mods: cha_mod: 7 con_mod: 4 dex_mod: 6 int_mod: 3 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Terrifying Gaze range: null raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.' requirements: null success: null traits: - aura - divine - emotion - enchantment - fear - mental - visual trigger: null description: 'Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a __bo staff__), a tool they use to navigate the river''s muck-ridden channels and turbulent rapids. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31' hp: 270 hp_misc: null immunities: - death effects items: - +1 striking bo staff - soul gem languages: - Common - Daemonic - telepathy 100 feet level: 13 melee: - action_cost: One Action damage: formula: 3d8+14 type: bludgeoning name: bo staff plus_damage: - formula: 1d6 type: negative - formula: 1d6 type: evil - formula: null type: draining strike to_hit: 28 traits: - evil - magical - parry - reach 10 feet - trip - action_cost: One Action damage: formula: 3d6+14 type: slashing name: claw plus_damage: - formula: 1d6 type: evil and draining strike to_hit: 27 traits: - agile - evil - finesse - magical name: Thanadaemon perception: 26 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draining Strike range: null raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already __frightened__, a failed save causes it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Focus Gaze range: null raw_description: '**Focus Gaze** (__concentrate__, __divine__, __fear__, __visual__) The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon''s terrifying gaze. If the target was already __frightened__, a failed save causes it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon''s next turn.' requirements: null success: null traits: - concentrate - divine - fear - visual trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The thanadaemon has a soul gem effects: null failure: null frequency: null full_description: null generic_description: null name: Soul Crush range: null raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements **The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul gem in one hand and gains __fast healing 15__ for 1 minute.' requirements: null success: null traits: - manipulate trigger: null ranged: null rarity: Common resistances: - amount: 10 type: good ritual_lists: - dc: 34 misc: null name: Rituals spell_groups: - heightened_level: null level: 2 spells: - frequency: null name: create undead requirement: null to_hit: null saves: fort: 21 fort_misc: null misc: +1 status to all saves vs. magic ref: 23 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +26 - darkvision - true seeing size: Medium skills: - bonus: 22 misc: null name: 'Arcana ' - bonus: 26 misc: null name: 'Deception ' - bonus: 26 misc: null name: 'Intimidation ' - bonus: 22 misc: null name: 'Religion ' - bonus: 24 misc: null name: 'Styx Lore ' source: - abbr: Bestiary 2 page_start: 60 page_stop: null speed: - amount: 25 type: Land - amount: 6 type: air walk spell_lists: - dc: 34 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: null name: finger of death requirement: null - frequency: at will, self plus skiff and passengers only, Astral, Ethereal, and evil planes only name: plane shift requirement: null - frequency: null name: teleport requirement: null - heightened_level: null level: 6 spells: - frequency: null name: slow requirement: null - frequency: ×2 name: vampiric exsanguination requirement: null - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 1 spells: - frequency: good only, at will name: detect alignment requirement: null - heightened_level: 7 level: -1 spells: - frequency: null name: air walk requirement: null - frequency: null name: true seeing requirement: null to_hit: null traits: - NE - Medium - Daemon - Fiend type: Creature weaknesses: null