ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 2 int_mod: -1 str_mod: 4 wis_mod: 2 ac: 19 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'The curse of the werewolf—known as lycanthropy to many—instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend to dwell on the fringes of society or in small settlements where, in their humanoid forms, they work as laborers, hunters, farmers, or trappers. At night, however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings. Although most werewolves hide their curse by adopting solitary lifestyles, some retain the pack mentality of true wolves. A small group of such werewolves typically forms a family-like pack, with the eldest or most powerful serving as the leader; new pack mates are hand-chosen and inculcated into the family as its influence grows. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 63 hp_misc: null immunities: null items: - battle axe - composite shortbow (20 arrows) - studded leather armor languages: - Common - wolf empathy level: 3 melee: - action_cost: One Action damage: formula: 1d8+8 type: slashing name: battle axe plus_damage: null to_hit: 11 traits: - sweep - action_cost: One Action damage: formula: 1d6+8 type: slashing name: claw plus_damage: null to_hit: 11 traits: - agile - action_cost: One Action damage: formula: 1d8+8 type: piercing name: jaws plus_damage: - formula: null type: curse of the werewolf to_hit: 11 traits: null name: Werewolf perception: 9 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, __transmutation__) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: This curse affects only humanoids. **Saving Throw** DC 19 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of the Werewolf range: null raw_description: '**Curse of the Werewolf** (__curse__, __necromancy__, __primal__) This curse affects only humanoids. **Saving Throw** DC 19 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn. The creature is under the GM''s control and goes on a rampage for half the night before falling unconscious until dawn.' requirements: null success: null traits: - curse - necromancy - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: When a full moon appears in the night sky, the werewolf must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Moon Frenzy range: null raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) When a full moon appears in the night sky, the werewolf must enter hybrid form, can''t Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours.' requirements: null success: null traits: - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The werewolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf's allies. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pack Attack range: null raw_description: '**Pack Attack** The werewolf''s Strikes deal 1d6 extra damage to creatures within reach of at least two of the werewolf''s allies.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: composite shortbow plus_damage: null to_hit: 9 traits: - deadly 1d10 - range increment 60 feet - reload 0 rarity: Common resistances: null ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 9 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'The werewolf can communicate with lupines. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wolf Empathy range: null raw_description: '**Wolf Empathy** (__divination__, __primal__) The werewolf can communicate with lupines. ' requirements: null success: null traits: - divination - primal trigger: null senses: - Perception +9 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 9 misc: null name: 'Athletics ' - bonus: 10 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 330 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CE - Medium - Beast - Human - Humanoid - Werecreature type: Creature weaknesses: - amount: 5 type: silver