ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 2 int_mod: -1 str_mod: 5 wis_mod: 4 ac: 21 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Nightmare Guardian range: null raw_description: '**Nightmare Guardian** Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden. effects: null failure: null frequency: null full_description: null generic_description: null name: Vanish range: null raw_description: '**Vanish** [Reaction] **Trigger** The yeti is hidden or undetected while not in combat, and a creature would observe it. **Effect** The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature''s Perception DC, the yeti remains hidden.' requirements: null success: null traits: null trigger: The yeti is hidden or undetected while not in combat, and a creature would observe it. description: 'Nearly a myth, the yeti is rarely seen—and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the "abominable snowmen": monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow. Normally yetis seek to protect the world rather than hunt its other civilized denizens. They do so by lairing near eldritch portals that form links between the Material Plane and other, much stranger dimensions of reality. From within these snow-covered arches and ancient stone doorways, aliens, living nightmares, fiends, and worse can emerge through dimensional networks into the world. Yetis who guard these portals sometimes succumb to these horrors and are corrupted, taking on the bloodthirsty urges and horrific behaviors of the very monsters they strive to protect the world against. Yetis who manifest such violent tendencies are driven out of their clan and forced to wander the mountaintops alone, thus giving rise to the myth of the legendary abominable snowman. Forced to fend for themselves, these exiled yetis often fully embrace the corrupting elements that caused their exile in the first place, growing more powerful and more deadly as a result. The most vile of these yetis turn to cannibalism, not out of need, but out of a sheer joy at the terror they inflict upon their kin. Invariably such cannibalistic yetis attract the attention of wendigos, which makes a bad situation all the worse. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 115 hp_misc: null immunities: - cold items: null languages: - Aklo level: 5 melee: - action_cost: One Action damage: formula: 2d10+5 type: slashing name: claw plus_damage: null to_hit: 15 traits: null name: Yeti perception: 15 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is __frightened 2__; on a critical failure, it's __frightened 4__. effects: null failure: null frequency: null full_description: null generic_description: null name: Grizzly Arrival range: null raw_description: '**Grizzly Arrival** [Free Action] (__emotion__, __fear__, __mental__) **Trigger** The yeti hits a creature in the first round of combat and the yeti was __hidden__ from that creature at the start of combat. **Effect** Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is __frightened 2__; on a critical failure, it''s __frightened 4__.' requirements: null success: null traits: - emotion - fear - mental trigger: The yeti hits a creature in the first round of combat and the yeti was __hidden__ from that creature at the start of combat. - action_cost: One Action critical_failure: null critical_success: null description: claw effect: The monster automatically deals that Strike's damage again to the enemy. effects: null failure: null frequency: null full_description: null generic_description: null name: Rend range: null raw_description: A Rend entry lists a Strike the monster has. **Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. **Effect** The monster automatically deals that Strike's damage again to the enemy. requirements: The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: fire ritual_lists: null saves: fort: 15 fort_misc: null misc: +4 status to all saves vs. fear and dreams ref: 11 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When Hiding, the yeti is concealed by any snowfall, even if it's not thick enough to make other creatures concealed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Snowblind range: null raw_description: '**Snowblind** When Hiding, the yeti is concealed by any snowfall, even if it''s not thick enough to make other creatures concealed.' requirements: null success: null traits: null trigger: null senses: - Perception +15 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null name: 'Athletics ' - bonus: 12 misc: +15 in snow name: 'Stealth ' - bonus: 11 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 338 page_stop: null speed: - amount: 35 type: Land - amount: 20 type: climb spell_lists: null traits: - Uncommon - N - Large - Humanoid type: Creature weaknesses: null