ability_mods: cha_mod: 6 con_mod: 10 dex_mod: 7 int_mod: 6 str_mod: 10 wis_mod: 8 ac: 47 ac_special: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 50 feet. All good-aligned creatures in the aura have __fast healing 30__ for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bastion Aura range: null raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__, __necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing 30__ for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.' requirements: null success: null traits: - aura - divine - good - healing - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 __consecrate__ ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ultimate Sacrifice range: null raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__) If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 __consecrate__ ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).' requirements: null success: null traits: - divine - good - healing - necromancy trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Retributive Strike range: null raw_description: '**__Retributive Strike__ [Reaction]**' requirements: null success: null traits: null trigger: null description: 'The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of __lantern archons__ converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind''s greatest hope. Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 45' hp: 280 hp_misc: fast healing 30 immunities: null items: null languages: - Celestial - Draconic - Infernal - tongues level: 20 melee: - action_cost: One Action damage: formula: 4d8+20 type: bludgeoning name: fist plus_damage: - formula: 2d6 type: good to_hit: 40 traits: - good - lawful - magical - reach 15 feet name: Bastion Archon perception: 37 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: Once per day, if an archon sees another creature cast __dimension door__, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Archon's Door range: null raw_description: '**Archon''s Door** Once per day, if an archon sees another creature cast __dimension door__, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon''s dimension door. If the archon''s dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.' requirements: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled. effects: null failure: null frequency: null full_description: null generic_description: null name: Blinding Beams range: null raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect **The bastion archon fires its Holy Beam at only the creature it hit twice. The creature''s save result is one degree of success worse than the result it rolled.' requirements: null success: null traits: null trigger: The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam - action_cost: One Action critical_failure: null critical_success: null description: The bastion archon locks itself in place, becoming voluntarily __immobilized__. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another __move__ action. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Entrench range: null raw_description: '**Entrench** The bastion archon locks itself in place, becoming voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another __move__ action.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: "The bastion archon releases a blinding beam of holy light in a 500-foot\ \ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\ \ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\ \ Success **The creature is unaffected. \n\n**Success **The creature takes half\ \ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\ \ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\ \ blinded permanently." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Holy Beam range: null raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\ \ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\ \ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\ \ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\ \ Success **The creature is unaffected. \n\n**Success **The creature takes half\ \ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\ \ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\ \ blinded permanently." requirements: null success: null traits: - divine - good - incapacitation - light trigger: null ranged: null rarity: Rare resistances: null ritual_lists: null saves: fort: 38 fort_misc: null misc: +1 status to all saves vs. magic ref: 31 ref_misc: null will: 34 will_misc: null sense_abilities: null senses: - Perception +37 - darkvision - true seeing size: Huge skills: - bonus: 38 misc: null name: 'Athletics ' - bonus: 34 misc: null name: 'Diplomacy ' - bonus: 34 misc: null name: 'Intimidation ' - bonus: 32 misc: null name: 'Religion ' source: - abbr: Bestiary 2 page_start: 24 page_stop: null speed: - amount: 70 type: Land - amount: 6 type: air walk spell_lists: - dc: 42 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 10 spells: - frequency: null name: meteor swarm requirement: null - frequency: null name: polar ray requirement: null - frequency: null name: sunburst requirement: null - heightened_level: null level: 7 spells: - frequency: null name: prismatic spray requirement: null - frequency: x3 name: true target requirement: null - frequency: null name: vibrant pattern requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: 10 level: -1 spells: - frequency: null name: air walk requirement: null - frequency: null name: tongues requirement: null - frequency: null name: true seeing requirement: null to_hit: 34 traits: - Rare - LG - Huge - Archon - Celestial type: Creature weaknesses: - amount: 15 type: evil